Categories
Enjoyed Narrated

Tokyo 2009: Akihabara Revisited + Marunouchi

Akihabara

After getting visually overwhelmed earlier in the week, we made our first stop this morning a return to Akihabara. Overflowing with multi-story electronics superstores, anime/manga retailers, and nooks packed with games, it would be a nerd heaven even without an abundance of arcades, street food, and maid cafes.

Maid Cafe Crowd

There’s a definite advantage to trekking through the area during the daytime, as the neon glow from all of the stores combined with an abundance of people makes nighttime a bit challenging for those not native to the area. That said, there is something intangibly wonderful about the area after the sun sets.

IIDX Action

After flitting through a few stores, I settled back into the second and third floor of the Taito Station to get my mandatory music gaming out of the way. One round of Pop’n Music THE MOVIE, one round of DDR X, and one round of beatmania IIDX Sirius all passed by very quickly.

The third floor of Taito station is interesting as it seems to be mostly populated not by native Japanese, but by tourists from around the world. I suppose that after 10 years of DDR floating around the world, foreigners are most comfortable with these games, and are expecting some sort of show. (Fighting games are a floor higher; the “girly” music games like Pop’n and Taiko no Tatsujin are a floor below.)

A little bit more store browsing later, and we were on our way out of the area to head to Tokyo Station.

Under The Tokyo Station

Underneath Tokyo Station lies a maze of shops and restaurants, in addition to at least eight more train lines. It is frantically busy, especially on a day like today where much of the country seems to be traveling.

While wandering here, we found Katsugen in the “Kitchen Street” restaurant area, and we were ready to check another food off the list. I opted for the *Katsuzen* set lunch – red clam miso soup, rice, pickles, the mandatory pile of shredded cabbage with citrus yuzu dressing, and a healthy sized portion of katsu – and a mug of draft beer; Katie went for a different set that she had hoped contained crab croquettes but instead had katsu-fried oysters. (She did not complain.) It would be hard to call this anything other than my ideal Japanese meal.

Marunouchi

The day then turned a bit sour, as our planned shopping destination – the Pokemon Center – was not to be found where our guidebook indicated it would be. We beat up and down the back streets in the hopes that we just weren’t finding the entrance, but to no avail. After a while, the wind began to pick up, a headache began to set in, and we fled the area. (Later, research would prove that the store at that location closed in 2007; the new location is a few stations away. Will try again on Saturday.)

A little wandering around in Shinagawa allowed us to procure desserts and sweets for later tonight. Naps followed, as did a quiet sushi dinner at the proper hotel restaurant.
While it may be fun to traipse to Roppongi to hole up in a bar and ring in the new year, or to push through the cold towards a temple for the midnight bell ringing, we are taking the remainder of New Year’s Eve in our hotel room, quietly enjoying the TV. Happy new years!

Categories
Debated

Under The Radar at E3 2009

E3 has just ended, and if you’ve been reading any of the major gaming blogs this week, you’re probably tired of seeing the same names over and over. Halo. Gran Turismo. Mario. Castlevania. Modern Warfare. Metroid. Metal Gear. Final Fantasy. Wii Sports. Project Natal.

I find that every year, I get far more excited about the titles at E3 that slip by quietly – the niche games, the ones that only get two seconds during a montage on the screen. The games that may not get a formal press release or even much of a mention.

Allow me to point you at some of the things you may have missed at this year’s E3, both good and bad, across all major platforms.

Categories
Recommended

Rhythm Heaven as iTunes Visualizer

For all the things they get right – mass market appeal, price points, easy to understand interfaces – Nintendo occasionally gets things terribly wrong. Among their transgressions against the gaming world: failing to localize (translating + releasing in the US) great games that have appeared in Japan.

But sometimes, the good games make it through. Earlier this year, Nintendo of America came to their senses and released Rhythm Heaven. A localization of Rhythm Tengoku Gold, Rhythm Heaven is a collection of over 50 rhythm-based mini-games for the Nintendo DS. A typical game will see you rocking out with a ghost band, filling robots, playing ping pong, picking turnips, and joining a monkey dance party.

It’s extremely weird, but also extremely fun. Even BeyoncĂ© likes it.

Today, I discovered that by not actually looking at the official Rhythm Heaven site, I missed something fantastic: a free iTunes visualizer, using artwork from the game.

Installers are available for OS X, Vista, and XP. (In case these links break, you can find the downloads through the official site on the left hand side.)

A quick install and iTunes restart later, and even an average song can be made amazing through the addition of trippy visuals from the game.

The visualizer isn’t perfect – I’m not really feeling a lot of “sync” with the music I tried it with, and sometimes the artwork clips oddly – but watching the assembled mass of ghost drummers, duck drill sargents, and lab assistants rocking out to anything you throw at it is a thing of beauty.

Download this, before Nintendo shuts down the site and we’ve lost the archive for this glorious piece of software forever.

(Many thanks to Offworld for tipping me off. If they’re not on your feed reader, they should be.)