I find that every year, I get far more excited about the titles at E3 that slip by quietly – the niche games, the ones that only get two seconds during a montage on the screen. The games that may not get a formal press release or even much of a mention.
Allow me to point you at some of the things you may have missed at this year’s E3, both good and bad, across all major platforms.
For all the things they get right – mass market appeal, price points, easy to understand interfaces – Nintendo occasionally gets things terribly wrong. Among their transgressions against the gaming world: failing to localize (translating + releasing in the US) great games that have appeared in Japan.
But sometimes, the good games make it through. Earlier this year, Nintendo of America came to their senses and released Rhythm Heaven. A localization of Rhythm Tengoku Gold, Rhythm Heaven is a collection of over 50 rhythm-based mini-games for the Nintendo DS. A typical game will see you rocking out with a ghost band, filling robots, playing ping pong, picking turnips, and joining a monkey dance party.
Today, I discovered that by not actually looking at the official Rhythm Heaven site, I missed something fantastic: a free iTunes visualizer, using artwork from the game.
Installers are available for OS X, Vista, and XP. (In case these links break, you can find the downloads through the official site on the left hand side.)
A quick install and iTunes restart later, and even an average song can be made amazing through the addition of trippy visuals from the game.
The visualizer isn’t perfect – I’m not really feeling a lot of “sync” with the music I tried it with, and sometimes the artwork clips oddly – but watching the assembled mass of ghost drummers, duck drill sargents, and lab assistants rocking out to anything you throw at it is a thing of beauty.
Download this, before Nintendo shuts down the site and we’ve lost the archive for this glorious piece of software forever.
(Many thanks to Offworld for tipping me off. If they’re not on your feed reader, they should be.)
Watch out: hardcore Bemani history lesson follows.
If you rewind back to the end of 1997, Konami was beginning to lay the groundwork for rhythm gaming – the very first beatmania title was hitting the market. One of the founding musicians of the series would be found under multiple aliases – n.a.r.d., dj nagureo, Jam Master ’73, tiger YAMATO – and that was Reo Nagumo.
What Naoki Maeda was to Dance Dance Revolution, Reo was to beatmania. Notable songs credited to him include 20, November (leading to it being worshipped as some sort of “Bemani day”, when it is in fact his birthday), u gotta groove (the traditional song everyone starts with when first playing 5-key beatmania), 5.1.1 (the traditional song everyone starts with when first playing 7-key IIDX), g.m.d. (which taught us all that “Konami” rhymes with “trigonometry”), and R5 (which to this day remains my favorite IIDX note chart). His work stretched across all three beatmania platforms, and well into Pop’n Music’s song lists as well.
After beatmania IIDX 10th Style saw a release in 2004, Reo would only have one more song appear on a IIDX release (2007’s DistorteD), which he claimed in the Song Production Info would be his “final opus that will erase [his] past” and identified a sushi restaurant in the US as the reason for his retirement:
Oh, baby, I decided to retire with this track.
Um, I’m going to emigrate to America.
The reason is simple, I’ve found my calling,
Someone left me a sushi place. It’s getting big in America~
I got a fan letter that said:
“The first time I heard R3, I was in middle school.” Thank you. The kids have become adults.
The time for my retirement draws near. The old men should slowly fade away, so the young ones can take over.
You know, even on the eve of the 21st century, I was
Making you guys a track. It’s crazy.
Even when I busted up my Y31, I took out my sadness by making songs.
Thank you, everyone!
I guess I eventually got kinda cool. *tears*
The world really does revolve around you.
Well, it was fun.
But as I discovered today thanks to an inbound link from Finger Gaming, Reo is still doing what he’s always been doing – not running a sushi restaurant but instead a game company, called Yudo Ltd.. Yudo was actually established in March of 2003 according to their press release, and the company statement isn’t shy about Reo’s role in the founding of some Bemani titles:
Yudo created a trend in music-based games with titles such as beatmania and pop’n music, with experience that runs deep into the management level. Yudo was founded, and is currently helmed by, Reo Nagumo, who worked as a DJ under the moniker dj nagureo. The company continues to develop and produce games and music.
With a unique planning expertise, Yudo aims to offer revolutionarily new services and games throughout the world.
Yudo is very much a casual gaming company, focusing on the iPhone and WiiWare platforms. Many of their releases thus far have been $1 games (slogan: “1$-GAMES is ‘One’derful”), including Cutie Scratch, PiyoPiyo Panic, and SpyBugRadar, which perhaps makes more sense if you’ve seen the demo video.
But of course, my admiration of Reo is for his musical output, and that’s where the Aero Series comes in. Much like the cartoon hierarchy is cat, mouse, dog, so too is the music game hierarchy: guitar, drum, synthesizer. Having heard through the grapevine that the guitar and drum versions were a bit crap, I splurged the $3 for Aero Synth Evolution. (I am unclear what the difference is between the Evolution version and the non-Evolution version.)
And immediately, the $3 was worth it: the first song on the Free mode song list is OBAMA by SUPER tiger YAMATO. (If nearly eight years of Bemani obsession has taught me anything, it’s to not question the strange capitalization of song titles or artists.)
Here’s a video of me playing it on Normal difficulty. I apologize in advance about the quality – it’s difficult to play a touch-based game while holding a camera:
(I should also point out that while Yudo has done an excellent job providing English interfaces into their software, it does suffer from the occasional Engrish – such as the “Dairy Rankings“.)
My expectations of most iPhone music games have been terribly low, so this came as a somewhat pleasant surprise. You can tap the notes anywhere along the same general horizontal plane as they are, so long as you hit it with the right timing – thus allowing you to avoid most issues with hand blockage. There’s also chords which will take some getting used to for me to be able to read them properly.
AeroSynth does hold the distinction of being the only iPhone rhythm game I’ve played that seems to really maintain it’s timing window (unlike DDR-S Lite) and not suffer from the occasional bouts of frame dropping (unlike Tap Tap Revolution).
The experience on a whole is not terribly deep – 2 modes, 6 songs, and 9 courses means it’s no DJ Max Technika – but for $3, I have no complaints. For those of you who don’t want to splurge, there’s a free version with a single song.