2019 In Review: Games

I had promised myself I was going to restore my habit of doing end-of-year media lists for 2019. This is one of what should be four posts in the series: movies, music, television, and games. Spoilers ahead.

Look, there are plenty of good-game-writing-folks out there doing the good-game-writing thing with thoughtful year-end lists. If you want to understand why you should play the many great games released this year – Control, Disco Elysium, The Outer Wilds, take your pick – go read those.

You know I’m only going to recommend some off-the-wall nonsense.

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A 20 Year Old Gaming Mystery, Solved At Last

While I don’t have a hard and fast date for an anniversary, this year feels like it’s roughly the point at which I’ve hit 30 years of playing video games. (Having just passed my 33rd birthday, this is a rather large amount of my life.) In that time, I have played countless games across most every platform ever released, and I have a surprisingly good memory of nearly every game I ever played.

Or perhaps I should say, every game, save one.

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Always A Lighthouse, Always A Man, Always A City

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So Bioshock Infinite came out yesterday.

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While I generally try to save all my praise for games until the end of the year, I’m going to make an slight exception for this one to tell you, in the present, that it’s really, really fantastic.

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If you’re not already playing it, you should push everything else onto your backlog so you can go play it. (Preferably the PC version, if you can.)

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What are you still doing here? Go play it.

Disclaimer: My wife works for Take-Two Interactive, parent company of both the developer (Irrational Games) and the publisher (2K Games) of Bioshock Infinite. This recommendation would still be coming even if she didn’t work for them.