Categories
Debated

Defying The Machine

Yesterday, in my linkblog, I linked to a [fantastic speech by Greg Costikyan](http://www.costik.com/weblog/2005_03_01_blogchive.html#111069190589189590), given at the “Burning Down The House” rant session at the Game Developers Conference. It hit a lot of salient points, but in particular this portion rung true:
> You have choices, too. You can take the blue pill, or the red pill. You can go work for the machine, work mandatory eighty hour weeks in a massive sweatshop publisher-owned studio with hundreds of other drones, laboring to build the new, compelling photorealistic driving game– with the same basic gameplay as Pole Position.
> Or you can defy the machine. You can choose to starve for your art, to beg, borrow, or steal the money you need to create a game that will set the world on fire. You can choose to riot in the streets of Redwood City, to down your tools and demand an honest wage for an honest eight-hour day. You can choose to find an alternate distribution channel, a different business model, a path out of the trap the game industry has set itself. You can choose to remember WHY we love games–and to ensure that, a generation from now, there are still games worthy of our love.
> You can start today.

Those who have been here a while will hopefully still remember I used to work for a [small Mac-centric gaming company](http://www.freeverse.com/), and there was some nice synchronicity between the timing of that rant and a product release today:

Back in November was the uDevGames contest, a yearly Mac programming competition where people can enter any game they’ve programmed for the Mac in hopes of winning fabulous cash and prizes. Developers get to make a name for themselves, Mac gaming companies can find new talent, and end-users get a flood of semi-nifty to badass games to try out. Freeverse had, before I left, found at least one programmer through the competition.

[I did some reviews](https://vjarmy.com/archives/2004/11/udevgames_2004.php) of games I liked, you might recall. Out of the five games I listed under “Fantastical”, the one that had captured my interest the most by far was [Kill Dr. Coté](http://www.udevgames.com/downloads/?dlid=32). A major throwback to Smash TV and/or Robotron, it wasn’t a deep game but fit a gaming niche that I had been sorely lacking lately – the Quick One-Off Game. It was the only game I took with me for the Sakai conference in New Orleans to keep me occupied during the downtimes, and it worked brilliantly.

As part of one of my annoying character traits, I of course had to mention this game to everyone I knew who would care – anyone with a Mac, preferably those in the gaming industry. I went out of my way to throw this at Ian and Colin Smith, brotherly overlords of all things Freeverse. When I saw the [uDevGames voting results](http://www.udevgames.com/contest/2004/winners/), where the game won Best Gameplay but not overall game, I sighed and let my Coté dreams subside.

But Ian, much unbeknownst to me, had taken the ball and started bouncing it with [Justin Ficarrotta](http://www.justinfic.com/index.php), the programmer of this bundle of joy. The game was finessed, given some new assets, and tweaked to perfection.

And behold – Kill Monty was released today. And it makes me happy because, among other reasons:

* It still remains a game very easy to pick up for however long you need to be distracted and then put down.
* It maintains the core Coté features I loved – Survival mode, five difficulty settings, countless red pixels, the Story button.
* It has the thing Coté needed – variety. More levels, enemies, and lead characters.
* There are unlockables. There aren’t enough computer games with unlockables.

I was talking it over with another friend today, and I nearly died laughing when he said “It’s better than Doom 3 because your Mac can actually run it.” But I don’t actually think the comparison to Doom 3 is invalid, after some consideration. We’re talking a game that’s less than one-third the price that could quite possibly give you the same amount of entertainment. Your $12.95 goes directly to the people who made the game possible – programmers, artists, sound creators – rather than getting splintered among manufacturing efforts and licensing fees. And yes, there’s no [performance issues](http://arstechnica.com/news.ars/post/20050315-4704.html) with Kill Monty.

So as one somewhat biased former gaming company coot ranting on his personal website, take my advice: If you have a Mac, and you’re running 10.3, [download Kill Monty](http://www.freeverse.com/download/select.php?name=killmonty&platform=osx) and give it a try. And if you want to see other games like it, [plunk down the $12.95](https://store.freeverse.com/). It’s worth it – the flamethrower rocks.

Categories
Best Of Narrated

Insert Pac-Man Music Here

pacmanrun

Today, we went to PacManhattan. By “we”, I mean myself, Katie, Don, and Jenn.

Categories
Uncategorized

Modern Day BBS Doors

Before I ever got on the Internet, I was an avid BBSer. For two years of my life, I spent time dialing up onto one-user systems running anywhere from 2400-28800 baud.

It was bliss.

Part of that bliss was thanks largely to BBS doors. A variety of strange games, all text based, drew me in and kept me addicted for months. Legend Of The Red Dragon, Usurper, Tradewars, Barney Splat, The Pit, Planets: The Exploration Of Space…even the more obscure ones like Cannons & Castles, Food Fight, and n-space were fantastic. (I’ve been meaning to devote an entire entry to n-space, but god knows when that’ll happen.)

Unfortunately, text-based BBSing is nearly entirely dead – which is doubly sad for me because that’s where I started online and stayed for nearly three years. Sure, there are some small systems here and there – but of course, there’s a minor hitch. With a dial-up BBS, you had guarantees that everyone was most likely in the same geographic area. With a telnet BBS, there’s no immediate personal connection, outside the fact that you all telnet to the same address.

On the other hand, I do have a number of small communities I’m in now, with some common threads. One in particular is very passionate about retrogaming and emulation and geeky things such as these. Luckily, a number of us have fond BBS Door memories, and there’s some good open source work-alikes for the web. So we’ve made some installations of two of them and I’d be more than happy if some of you wanted to join us.

Legend Of The Green Dragon – similar to Legend Of The Red Dragon, a somewhat rudimentary RPG. Still fun, although this particular installation has a lot of very inside jokes for the particular community I’m in.

Black Nova – similar to Tradewars, without the inside jokes. A lot of fun, a lot of depth, and certainly able to eat up a ton of your time. A little poorly documented, though.
Hope to see some of you joining in on the fun.