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Recommended

Yudo Gotta Groove

Watch out: hardcore Bemani history lesson follows.

If you rewind back to the end of 1997, Konami was beginning to lay the groundwork for rhythm gaming – the very first beatmania title was hitting the market. One of the founding musicians of the series would be found under multiple aliases – n.a.r.d., dj nagureo, Jam Master ’73, tiger YAMATO – and that was Reo Nagumo.

What Naoki Maeda was to Dance Dance Revolution, Reo was to beatmania. Notable songs credited to him include 20, November (leading to it being worshipped as some sort of “Bemani day”, when it is in fact his birthday), u gotta groove (the traditional song everyone starts with when first playing 5-key beatmania), 5.1.1 (the traditional song everyone starts with when first playing 7-key IIDX), g.m.d. (which taught us all that “Konami” rhymes with “trigonometry”), and R5 (which to this day remains my favorite IIDX note chart). His work stretched across all three beatmania platforms, and well into Pop’n Music’s song lists as well.

After beatmania IIDX 10th Style saw a release in 2004, Reo would only have one more song appear on a IIDX release (2007’s DistorteD), which he claimed in the Song Production Info would be his “final opus that will erase [his] past” and identified a sushi restaurant in the US as the reason for his retirement:

Oh, baby, I decided to retire with this track.
Um, I’m going to emigrate to America.
The reason is simple, I’ve found my calling,
Someone left me a sushi place. It’s getting big in America~

I got a fan letter that said:
“The first time I heard R3, I was in middle school.” Thank you. The kids have become adults.
The time for my retirement draws near. The old men should slowly fade away, so the young ones can take over.

You know, even on the eve of the 21st century, I was
Making you guys a track. It’s crazy.
Even when I busted up my Y31, I took out my sadness by making songs.
Thank you, everyone!
I guess I eventually got kinda cool. *tears*
The world really does revolve around you.
Well, it was fun.

But as I discovered today thanks to an inbound link from Finger Gaming, Reo is still doing what he’s always been doing – not running a sushi restaurant but instead a game company, called Yudo Ltd.. Yudo was actually established in March of 2003 according to their press release, and the company statement isn’t shy about Reo’s role in the founding of some Bemani titles:

Yudo created a trend in music-based games with titles such as beatmania and pop’n music, with experience that runs deep into the management level. Yudo was founded, and is currently helmed by, Reo Nagumo, who worked as a DJ under the moniker dj nagureo. The company continues to develop and produce games and music.

With a unique planning expertise, Yudo aims to offer revolutionarily new services and games throughout the world.

Yudo is very much a casual gaming company, focusing on the iPhone and WiiWare platforms. Many of their releases thus far have been $1 games (slogan: “1$-GAMES is ‘One’derful”), including Cutie Scratch, PiyoPiyo Panic, and SpyBugRadar, which perhaps makes more sense if you’ve seen the demo video.

But of course, my admiration of Reo is for his musical output, and that’s where the Aero Series comes in. Much like the cartoon hierarchy is cat, mouse, dog, so too is the music game hierarchy: guitar, drum, synthesizer. Having heard through the grapevine that the guitar and drum versions were a bit crap, I splurged the $3 for Aero Synth Evolution. (I am unclear what the difference is between the Evolution version and the non-Evolution version.)

And immediately, the $3 was worth it: the first song on the Free mode song list is OBAMA by SUPER tiger YAMATO. (If nearly eight years of Bemani obsession has taught me anything, it’s to not question the strange capitalization of song titles or artists.)

Here’s a video of me playing it on Normal difficulty. I apologize in advance about the quality – it’s difficult to play a touch-based game while holding a camera:

(I should also point out that while Yudo has done an excellent job providing English interfaces into their software, it does suffer from the occasional Engrish – such as the “Dairy Rankings“.)

My expectations of most iPhone music games have been terribly low, so this came as a somewhat pleasant surprise. You can tap the notes anywhere along the same general horizontal plane as they are, so long as you hit it with the right timing – thus allowing you to avoid most issues with hand blockage. There’s also chords which will take some getting used to for me to be able to read them properly.

AeroSynth does hold the distinction of being the only iPhone rhythm game I’ve played that seems to really maintain it’s timing window (unlike DDR-S Lite) and not suffer from the occasional bouts of frame dropping (unlike Tap Tap Revolution).

The experience on a whole is not terribly deep – 2 modes, 6 songs, and 9 courses means it’s no DJ Max Technika – but for $3, I have no complaints. For those of you who don’t want to splurge, there’s a free version with a single song.

But that single song isn’t OBAMA.

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Enjoyed

Gaming 2008: Game Of The Year

Left 4 Dead: the game that forced me to buy a headset, to acquire screen capturing software, and to lease a dedicated server.

Yes, I said *forced*. I didn’t really have a choice in the matter.

The gaming world has made it clear how important it is to do online multiplayer right, but very few games spend the time to work out co-op play properly. It’s often bolted on after, with the main campaign not being designed to accommodate multiple players on given missions.

But Left 4 Dead exists solely as a co-operative experience. Sure, there are bots that can fill in should you not have enough human players, but you cannot (usually) survive in this game on your own. Teamwork is not optional, it’s mandatory.

And every time you run the levels, you’re running a different experience. The weapons, the enemies, and every crucial health pack and bottle of pills (peels!) change every time you play. It’s all generated dynamically – as is the music, and the dialog.

But the sweetest twist to L4D is Versus mode. No longer are you just a survivor, trying to escape the zombie hordes – now you get to spend half your game as the zombie horde, attacking the survivors on the other team.

There is no sweeter revenge than to lure away the guy who killed you the round before and pounce them as a Hunter, swiping away furiously while they scream for help. There’s no better team catharsis than running a perfect set piece.

Left 4 Dead is the most social FPS game I’ve had the opportunity to play. Sure, there’s shit talk and rage quitting, but there’s also a sense of camaraderie. I would say 80-90% of the games I’ve played have been downright pleasant – even when my team gets destroyed.

Valve really hit the right combination with L4D, and it’s a game I see myself coming back to for years to come.

(Special thanks to Josh Gluck for inadvertently being my model for all of the screenshots.)

Categories
Happened

Burn The Witch

I’ve been having a blast playing Left 4 Dead – possibly the greatest co-op experience I’ve had this year, far beyond Gears 2 and Little Big Planet. I cannot recommend it enough. (I’m playing on the Steam version, in case you’re looking for teammates.)

Rock, Paper, Shotgun has a fantastic post up today about the one enemy that really unnerves me (and many others) – the witch.

This is an ode to a strange, huddled creature. A crying, singing, tangle of ragged limbs and ferocious eyes. Terrifyingly deadly, and yet so distressingly vulnerable. Left 4 Dead’s Witch is unparalleled for me amongst all of gaming’s enemies, more frightening and fascinating than any before. She is pure fear.

…She casts no spells. She possesses no apparent magic powers. She does not cackle, and she certainly does not wear a pointed hat. No cats surround her. She throws no runes. She shuffles no bones. But she is a Witch. The most terrifying form imaginable. For God’s sake, turn off your flashlight, stop firing toward those cars, and just walk past. And whatever you do, don’t turn around to look.

My first play-through of the L4D demo, we came upon a witch in a subway car. We weren’t quite sure how to proceed – all of our flashlights were off already, but having not dealt with one before, we weren’t sure how peripheral her vision could be.

I eyed my inventory – I had a pipe bomb. Surely, I thought, a squarely thrown pipe bomb could take her out.

I lobbed it at her, and watched it land right at her feet. I smiled as the beeps increased, and waited for the explosion.

Thirty seconds later, after my teammates had saved me from a severe witch-induced ass kicking (which coincided with another zombie swarm appearing), I had learned my lesson.

Friends don’t let friends pipebomb witches.