Categories
Happened

My Art Direction Is Immaculate

About 5 minutes ago:

Mikey Watson: hurp halo 3
Dan Dickinson: Hurp burp durp
Dan Dickinson: I need to eat my pizza first
Mikey Watson: bullshit
Mikey Watson: eat it on the run, soldier
Dan Dickinson: Not sure if I can. This is some legendary pizza. The stuff of two hands, possibly three.
Mikey Watson: You are a goddamned coward, Marine.
Dan Dickinson: The guy who made it, he’s like some sort of master chef.
Mikey Watson: Sounds like one elite slice.
Mikey Watson: Almost brute-al. Do you grunt when you pick it up, because of its girth?
Dan Dickinson: I’m certainly mauling it.
Mikey Watson: We have to stop this.
Mikey Watson: Finish the slice.
Dan Dickinson: Oh fuck you.

Categories
Debated Enjoyed

For The Love Of PixelJunk Racers

The first significant pack-in with a video game system was the Atari 2600’s Combat.

Combat is fairly ugly, and has simplistic gameplay. You are a tank (or biplane, or jet). Pressing Up on the joystick moves you forward; pressing Down moves you back; Left and Right turn. The Fire button lives up to its name and fires your cannon. The goal: shoot your opponent before they shoot you.

What made Combat interesting is that it wasn’t merely one game type – which it easily could have been, given the space constraints of the time. Instead, by making slight variations to the rules of the world, Atari crammed twenty-seven different game types in. A mode where bullets reflected off walls, or you had more than one vehicle, or you couldn’t see the walls.

Combat allowed deep variation through slight changes to the environment.

Nearly thirty years later, we arrive at yesterday’s release of PixelJunk Racers, a $6.99 downloadable game on the Playstation Network from PixelJunk.

In a generation full of gorgeous games, PixelJunk Racers is not the prettiest game in the world. IGN dismissed the graphics as “crisp, but unfortunately the backgrounds are horribly bland and static.”

PJR, like *Combat*, has simplistic controls. You are a car. L2 or R2 are the gas. Left and right on the directional pad change lanes. That’s literally it. Most people will pick it up in about thirty seconds.

PJR becomes interesting for the same reason Combat is: slight changes to the environment provide endless gameplay variations. The game features thirty-two game types that are all created through slight variations to the rules and physics. You’re fast, everyone else is slow – pass as many cars as you can. You’re slow, everyone else is faster – don’t get hit. You’re fast, but slowing down – run into someone else for another energy boost. And so on.

Plenty of games offer customization; it’s easy to give a gamer a bunch of sliders and controls and let the gamers figure them out. Combining these rules in interesting ways should be a challenge for the developers first, and the gamers second. Too many games cop-out and provide laundry lists of options. Developers should strive to provide many varied preset combinations of rules – and if you allow users to define their own, let those combinations be saved and, even better, shared between users.

(PJR, interesting, not only combines the rules of the world into different pre-defined game types, but then combines the different gametypes into sets of three to create pre-defined party modes. Result: party games that stay fresher longer.)

Back to PJR: the game is addictive, challenging, and flat-out fun. Yes, ultimately the mechanics are simple. Yes, the game is made up of slot cars. But isn’t that what we’re all supposed to be into these days – simple, easy to pick-up games? Casual games? PJR finds the balance between the simplistic and the complicated, the shallow and the deep, the meh and the addictive. It can appeal to the hardcore gamer who loves to grind high scores as well as the casual gamer who just wants a quick five minute distraction.

With ten tracks, offline multiplayer for up to seven, online leaderboards, and a progressive tournament mode, you’re looking at a pretty robust game for a very small cost. I highly recommend PixelJunk Racers for anyone with a PS3.

If you’re interested in other deep-variation-through-slight-change games, I invite you to investigate the Halo series (specifically the multiplayer), Airburst Extreme (for variations on a theme), and MLB 07 The Show (the “My Sliders” feature).

Categories
Enjoyed Recommended

The King Of Kong

Few associate them with kill screens, an arcade in New Hampshire, and an electronic ape. (Call it the Moore/Gore effect.)

I had the chance on Friday to see *[The King Of Kong: A Fistful Of Quarters](http://billyvssteve.com/)*. The story documents the history, the hysteria, and the unintentional hilarity surrounding [Twin Galaxies’ Donkey Kong record](http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3852&vi=22) and the two main players involved, Billy Mitchell and Steve Weibe.

It does hit a little close to home – and not just because of VJA and PNN. There’s a bit near the beginning with a [Funspot](http://www.funspotnh.com/) employee proudly declaring his vices:

> “I don’t drink, I don’t smoke, I don’t do drugs – I play video games. Which I think is a far superior addiction to any of those other ones!

As soon as he finished, I knew the words that were to immediately escape Katie’s lips: “THAT IS SO YOU.” Guilty as charged.

The film is currently open in four cities, and [is rapidly widening](http://billyvssteve.com/tickets/). If you have the chance to see it, please do. It’s hard to not enjoy.