Categories
Disliked Narrated

Breaking The Trinity

Seth Jayson of The Motley Fool wrote a piece today called “Microsoft’s Xbotch“:

As an investor, I can’t help but worry that my experience with Microsoft consumer products is not out of the ordinary. Not only are repairs an expensive waste of shareholder capital, but they risk alienating potential customers and crimping future growth. In effect, it doesn’t matter if the rate of Xbotch failure is as low as Microsoft reportedly contends, because the perceived rate of failure is what matters to consumers. People trust what they hear. And if they hear enough from irate Xbotch or Zune customers, they aren’t going to open up the wallet.

This is the conclusion of the story of one irate Xbox customer.

Categories
Debated

The Continuing Saga Of Guitar Hero

There’s a very typical scene played for comedy in movies and cartoons – the one with the typical party or some other big event, and there’s lots of chattering away. Then someone says something remarkably idiotic and/or absurd, and suddenly the conversation dies. This is sometimes accompanied with a record scratch, a string breaking on a musical instrument, or a glass breaking.

During Activision’s earnings report, we got [one of those moments](http://www.gamasutra.com/php-bin/news_index.php?story=14159):

> Asked how the company felt about impending competition by the end of the year, referring to Harmonix and MTV Games’ Rock Band, company officials took a curious stance in saying that it “wasn’t surprising that [the franchise] has attracted imitators” — seeming to imply that Harmonix was somehow now simply imitating the game it had itself helped build.

For those of you who have better uses of your time than following the ins and outs of the music game world, a brief history lesson. Guitar Hero was created in conjunction with four separate companies:

* [Harmonix](http://www.harmonixmusic.com/) programmed the game, building on their expertise of coding games like Frequency, Amplitude, and Karaoke Revolution.
* [RedOctane](http://redoctane.com/) came up with the branding designed the guitar controller, building on their expertise of building third-party controllers for various Bemani games.
* [MTV](http://www.mtv.com/) added their name to it, building on their expertise of attaching their name to things.
* [Activision](http://www.activision.com/) published it, building on a long history of game publishing that stretched back to the 80’s.

After Guitar Hero 2 was released, there was suddenly an effort to gobble up companies. Reasons remain unclear, but [RedOctane was bought out by Activision](http://www.1up.com/do/newsStory?cId=3150604) in May, and a few months later, [MTV bought Harmonix](https://vjarmy.com/archives/2006/09/mtv_to_buy_out_harmonix.php). This left Guitar Hero in an odd place – the franchise resided with Activision/RedOctane, the code with Harmonix/MTV.

Back to the present: this split is starting to be felt in substantial ways.

MTV/Harmonix are now working on a game called [Rock Band](http://www.gamespot.com/news/6168388.html) for the PS3 and 360 (at the very least). The game will still have guitars, but also drums, bass, and vocals. There will be “deep online play”. Original masters of songs from multiple labels will be available. And so on. As this side of the equation was lacking a publisher, EA is on board to publish. Rock Band is scheduled for release this holiday season.

On the RedOctane/Activision side of things, there was no coding team. Activision pulled in Neversoft, known best for the Tony Hawk series. Depending on your views on that series, this is either great news, or a horrible warning of what may be in store. Regardless, Guitar Hero 3 is in development for the PS2, PS3, 360, Wii, and is due out this fall. It too will feature original masters and online play. Video of a beta of the game [appeared online yesterday](http://www.youtube.com/watch?v=053XPMeHWeM), and while it’s mostly the same, purists are already debating the changes to the interface.

—–

To revisit the quote above: Activision reps said it “wasn’t surprising that [Guitar Hero] has attracted imitators”. There are at least three reasons this is hilarious:

To start, not even a year ago, all four of the original companies were still united and working on Guitar Hero II. History is apparently malleable to serve earnings reports.

Next, this is the video game industry – the home of countless ripoffs, copies, and clones. Three words, ladies and gentlemen: bald space marines. To make a remark that you’re not surprised you’ve “attracted imitators” might best be followed up by proclaiming your lack of surprise that candy is delicious.

Finally, speaking of ripoffs, copies, and clones…it may be difficult to remember of a time before Guitar Hero and Rock Band, where there couldn’t possibly have been any music games where you [played a guitar](http://en.wikipedia.org/wiki/GuitarFreaks), or [rocked the drums](http://en.wikipedia.org/wiki/DrumMania). Yes, GH certainly carved their own path into the mainstream, but it owes dues to Konami’s work nearly 10 years ago.

(Sadly, Konami seems to have lost interest in doing Bemani titles in the US – they closed their Hawaiian office last year, and are in the process of merging their two California offices. To my knowledge, the only Bemani title that is in development right now is a DDR title for the Wii.)

Where these series go is anyone’s guess at this point – but it is certainly interesting times to be into music games.

Categories
Found

My Pokemans. Let Me Show You Them.

My Pokemans.  Let me show you them.

Many gamers – the sorts of who proudly label themselves as gamers – snicker when the subject of Pokémon comes up.

Those poor souls are missing out. For Pokémon is the same kind of hard-nosed, level grinding RPG that so many people remember fondly in their more formative years. While the trappings may be cartoon, and the mechanics simplified, it is a good time that can be had by all.

The US release of the first true DS Pokémon games, entitled *Diamond* and *Pearl* (Prince must be pleased), hits US stores tomorrow. Buttons has connections, and thus we are currently cranking away on our respective games. I have Pearl, Katie has Diamond.

Everyone with a DS should buy one of the two games.

My WFC friends code is **0430 4738 4617**. (You won’t get your Wifi code until you reach the fourth town, where the first Gym is.) If you’re someone I know, or would otherwise recognize the name of, *please* leave your code in the comments, over IM, or via email.

Let’s catch them all.