Categories
Endured Recommended

Wrong, Wrong, Wrong

It is a rare day where I doff my hat in awe of someone who can create a game that redefines the word “sadistic”, but today is one such day.

As part of a large order from Amazon UK I mentioned in the [earlier QI post](https://vjarmy.com/archives/2007/02/a_bit_obsessed_with_qi.php), I ordered the [QI Interactive DVD Game](http://www.amazon.co.uk/QI-Interactive-Stephen-Fry/dp/B000BHZ1FG/). I’ve spent some time playing it over this terribly long weekend, and I have been both shamed and humbled. The game is terribly, terribly evil, and I wish to illustrate why.

The point of the game is to collect the seven letters hidden on the disc and anagram them into the appropriate word, can then be entered into [the appropriate spot on the QI website](http://qi.com/game/) to be redeemed for a prize of some sort.

I like using OmniGraffle, so I figured the best way to explain how the game works is through diagrams. These little fluffy clouds represent our seven letters.

Each letter is associated with a “door” on the DVD. Each door contains a path which contains fifty multiple choice questions. Each question has four to eight possible answers. So in our diagram, we’ll connect our start point to the end point with an arrow that contains fifty midpoints.

Merely struggling through 50 questions would be tedious but not *interesting*, so to spice things up, some questions have more than one correct answer. A right answer is treated like a right answer – Stephen Fry congratulates you and likely gives you some trivia about why or how your answer is right.

But herein lies the catch. While more than one answer can be considered right, some of them are considerably less *interesting*. And if you choose a less than interesting answer, you will be led through a number of different questions in some other direction to eventually be told that one of your previous answers were not the most interesting, and so you are being unceremoniously dumped *back to the beginning of the leg*.

These are being added to the diagram as red paths ending in pitchforks – although, again, they are not any different from the regular branches in look or feel.

Of course, these multi-answer questions don’t merely appear in the regular track – they appear once you’ve gone off the beaten path as well. Let’s add these in blue:

Oh, yeah, and you have to do this seven times:

Again, this is a simplified diagram – I have no real way of knowing how many false branches their are per path.

So, cheers to the QI elves for probably the most frustrating game since [Takeshi’s Challenge](http://www.youtube.com/watch?v=jqV7e5xLERU). I hate you, I hate you, I hate you.

EDITED TO ADD: There is also a fair chance that I’m just bad at these sorts of things and/or have rotten luck. Katie managed to trounce her way through two straight paths without a single misstep. She is an impressive lady.

Categories
Enjoyed Recommended

Jack’s Back, Baby

One of my greatest game loves of my late teens/early twenties was [Jellyvision](http://www.jellyvision.com/)’s *You Don’t Know Jack*. I owned the original, played the ever-living hell out of it – it was the perfect merge of game show and video game.

After the YDKJ line fizzled out (the only really notable release other than the original was YDKJ 4: The Ride, which was extremely twisted in every sense of the word), Jellyvision fell off the map a bit. They became an *occasional search* – one of the many things that pop into my head once or twice a year and I go “Oh yeah, I should see if there’s anything about them online.” (Other occasional searches included [Lamprey Systems](https://vjarmy.com/archives/2006/08/the_fifth_horseman_returns.php) and a song called ‘Blue Illusion’ that was tagged as being an Orbital song but was, in fact, not.)

When I started at Freeverse, Jellyvision did provide me a bit of game design knowledge through their [Jack Principles](http://jellyvision.com/go.php?p=/ici/jp/index.php), which I still think should be required reading for most game designers.

My quiz game hankering was only recently quenched by picking up [Buzz: The Big Quiz](http://www.buzzthegame.com/en_GB/index.html?lanSoundOn=) while over in London. While Buzz is great – and tough, given the European roots – it was missing something. Something Jack-like.

In any case: Joystiq reported today that, at long last, [You Don’t Know Jack has returned](http://www.youdontknowjack.com/), online, in daily Flash bits. Sort of like a game podcast, without the syndication or enclosures or automation.

My world is one step closer to completion. Now to just order this copy of The Ride…

Categories
Recommended

Singstar Rocks US Is Out

Dan rocks out and Buttons throws a wink

You will be forgiven for forgetting – what with the Wii and the PS3 launches – that Singstar Rocks (the US version, anyhow) shipped last week. [I posted about the tracklist previously.](https://vjarmy.com/archives/2006/09/singstar_rocks_us_tracklist.php) $50 gets you two microphones, 30 songs, and the ability to torture your cat by rocking out to Bloc Party.

The interface remains mostly unchanged from the UK version of Singstar Rocks. One thing I don’t recall being in the UK version (maybe this is in other version) is a “rap meter”, which appears at the very least in Summertime. Also, the menu music has changed.

High recommendations.

(Thanks to Katie for the somewhat embarrassing picture.)