Games of 2011: You Don’t Know Jack

I’ve spent a lot of time in 2011 playing games, but not a lot of time writing about them. Instead of my usual end-of-year game recommendations, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2011 posts.

2011 felt like the year that a number of old franchises were dusted off, given a warm bath to get the color back in their cheeks, and re-presented to the world.[1. It may be worth noting that Duke Nukem Forever is not on my list of games.]

Of the three that made my list, I was most excited about the return of You Don’t Know Jack. The original series was one of the few games that delivered on the promise that CD-ROMs offered. It was whip smart and absurdly funny.

The world has changed in the sixteen years since the series premiered, and that manifested itself into a more console-friendly experience. The randomly selected pool of questions is out, and a series of episodes each with eleven questions are in. With a nod to other quiz games trying to keep all players engaged, there’s no longer buzzing in – everyone can play every question. Some question types are gone (the much beloved Gibberish Question being the most notable), and some new ones are in (including the amazingly named Cookie’s Fortune Cookie Fortunes (with Cookie “Fortune Cookie” Masterson)). And so on.

These changes are fairly hit and miss – the biggest shortcoming being that an eleven question game feels pretty damn short. Luckily, you won’t always notice, as the strength of the writing is just as good as it was during the original series peak[2. Which, in my opinion, was Vol. 4 The Ride.]. Tom Gottlieb returns as host Cookie Masterson, and the tone of the game just feels so perfectly right. Few games can manage to have such a clear house style as YDKJ has managed to over the years.

In a perfect world, someone would combine the writing and style of YDKJ with the robustness and functionality of Sony’s Buzz series. And given THQ’s rumored monetary problems, the odds of us seeing another title in the series are probably pretty low. Even if this is one last gasp at YDKJ returning to the world, it brought me a lot of joy, as it will to anyone who enjoys trivia, puzzles, and lisping ventriloquism dummies.

Enjoyed Recommended

Jack’s Back, Baby

One of my greatest game loves of my late teens/early twenties was [Jellyvision](’s *You Don’t Know Jack*. I owned the original, played the ever-living hell out of it – it was the perfect merge of game show and video game.

After the YDKJ line fizzled out (the only really notable release other than the original was YDKJ 4: The Ride, which was extremely twisted in every sense of the word), Jellyvision fell off the map a bit. They became an *occasional search* – one of the many things that pop into my head once or twice a year and I go “Oh yeah, I should see if there’s anything about them online.” (Other occasional searches included [Lamprey Systems]( and a song called ‘Blue Illusion’ that was tagged as being an Orbital song but was, in fact, not.)

When I started at Freeverse, Jellyvision did provide me a bit of game design knowledge through their [Jack Principles](, which I still think should be required reading for most game designers.

My quiz game hankering was only recently quenched by picking up [Buzz: The Big Quiz]( while over in London. While Buzz is great – and tough, given the European roots – it was missing something. Something Jack-like.

In any case: Joystiq reported today that, at long last, [You Don’t Know Jack has returned](, online, in daily Flash bits. Sort of like a game podcast, without the syndication or enclosures or automation.

My world is one step closer to completion. Now to just order this copy of The Ride…