It would appear that he has left the company entirely rather than moving to another international division. As you would expect, there has been no formal confirmation from Konami, so right now this is an unconfirmed rumour – albeit one generated from a pretty reliable source. To date there’s no news yet as to what Yamaoka plans to do next. Since leaving Konami he has been in the States and is now currently in Europe, seemingly on vacation.
Silent Hill fans, who have been lamenting the decline of the series in recent years, should probably consider the series dead at this point. Akira’s scores were one of the most haunting parts of the series, and it’s hard to envision anyone else doing the series justice.
From the Bemani perspective, this is another in a growing line of artists who have left the company in the past few years. Akira Yamaoka joins Taku Sakakibara, Takehiko Fujii, and Reo Nagumo, among others.
In memory of his work within IIDX, a selection of some of my favorite songs:
Here’s to hoping this is not the last we’ve heard out of Akira Yamaoka.
It is fall of 2005, and Bemanistyle is down for an indeterminable length of time.
An upstart gaming center in Rhode Island called Tokyo Game Action immediately felt the effects of this outage – their website was hosted by Bemanistyle. Without a proper website, their community was being extinguished – and for an arcade that largely relied on the patronage of hardcore gamers, community is everything.
But as luck would have it, my forums were readily available – and in a decision I don’t honestly recall making, I quickly made a temporary forum so they could keep operations going. (A similar forum popped up on Shoryuken to maintain the fighting game side of the house.)
That was when I first had a chance to talk to Andy McGuire, the owner of TGA, who sent me a heartfelt note. I was immediately struck by his courtesy and motivations for opening TGA:
I don’t know how much you know about TGA, but TGA is unique in the fact that we are 100% dedicated to bringing the best Bemani experience possible to the United States. I won’t bore you with the sacrifices I have made and continue to make to make TGA a reality, but in short I do it for the love of the Bemani community and a service to humanity.
Every penny that TGA receives, goes right back into the store. I have accepted that TGA is my God given mission (literally, I am a Christian) to bring happiness to people in a way that’s not violent or vulgar. I live a simple life and dedicate all my time and finances to make this work.
Besides finances the most important part of keeping TGA alive is communications. And our website being down has killed us. But because of your assistance TGA is surviving and helping keep it’s head above water.
He offered to send me a full set of IIDX Happy Sky E-Amuse cards as a token of his gratitude – but as enticing as they may have been, I declined. I wrote to him then:
While I greatly appreciate the offer, I’m going to have to politely decline for a simple reason: After being in the community for 4 years (as of next week, anyhow), I have seen far too many places come and go – people who pour their heart and souls into businesses like this and unfortunately after a certain number of months, flame out for whatever reason. I would much rather see you keep the cards and sell them to your regular customers and keep the business going properly.
Andy’s dream had, thanks to his selflessness and sacrifice, managed to survive since that time. TGA played host to two Bemani community festivals, both fantastically received. And through the last three years, Andy always managed to keep all of his Bemani machines up to date with the latest releases – which is not an easy task when they are intended for release in Japan only.
But while he was in Japan in December – researching the newest Bemani releases, working on getting BlazBlue – disaster struck Massachusetts, and TGA was heavily damaged by flooding.
TGA stayed closed after the flood, but Andy did everything he could to work towards re-opening.
Today, Andy’s dream has come to a heartbreaking end:
Tokyo Game Action is officially closed forever. With no income and other problems due to the flood, we are drowning in bills it is impossible to recover and reopen.
To pay our creditors and to prevent my family from being thrown out on the street (literally), I am left with no choice but to auction all of TGA’s assets.
TGA will be auctioning everything we have in May to pay our bills. Every game, pcb, poster, keychain, chair, plate, fork, Arch stand, figures, software, bowling ball, everything in TGA has to be sold.
My heart goes out to Andy and his family, to all the staff of TGA, and to everyone who had the opportunity to call it their arcade home.
I hope to finally make the trek to TGA in May for the final liquidation – not in the hopes of purchasing anything, but to give my respects to a man who wanted nothing more than to bring happiness to a community of gamers.
Watch out: hardcore Bemani history lesson follows.
If you rewind back to the end of 1997, Konami was beginning to lay the groundwork for rhythm gaming – the very first beatmania title was hitting the market. One of the founding musicians of the series would be found under multiple aliases – n.a.r.d., dj nagureo, Jam Master ’73, tiger YAMATO – and that was Reo Nagumo.
What Naoki Maeda was to Dance Dance Revolution, Reo was to beatmania. Notable songs credited to him include 20, November (leading to it being worshipped as some sort of “Bemani day”, when it is in fact his birthday), u gotta groove (the traditional song everyone starts with when first playing 5-key beatmania), 5.1.1 (the traditional song everyone starts with when first playing 7-key IIDX), g.m.d. (which taught us all that “Konami” rhymes with “trigonometry”), and R5 (which to this day remains my favorite IIDX note chart). His work stretched across all three beatmania platforms, and well into Pop’n Music’s song lists as well.
After beatmania IIDX 10th Style saw a release in 2004, Reo would only have one more song appear on a IIDX release (2007’s DistorteD), which he claimed in the Song Production Info would be his “final opus that will erase [his] past” and identified a sushi restaurant in the US as the reason for his retirement:
Oh, baby, I decided to retire with this track.
Um, I’m going to emigrate to America.
The reason is simple, I’ve found my calling,
Someone left me a sushi place. It’s getting big in America~
I got a fan letter that said:
“The first time I heard R3, I was in middle school.” Thank you. The kids have become adults.
The time for my retirement draws near. The old men should slowly fade away, so the young ones can take over.
You know, even on the eve of the 21st century, I was
Making you guys a track. It’s crazy.
Even when I busted up my Y31, I took out my sadness by making songs.
Thank you, everyone!
I guess I eventually got kinda cool. *tears*
The world really does revolve around you.
Well, it was fun.
But as I discovered today thanks to an inbound link from Finger Gaming, Reo is still doing what he’s always been doing – not running a sushi restaurant but instead a game company, called Yudo Ltd.. Yudo was actually established in March of 2003 according to their press release, and the company statement isn’t shy about Reo’s role in the founding of some Bemani titles:
Yudo created a trend in music-based games with titles such as beatmania and pop’n music, with experience that runs deep into the management level. Yudo was founded, and is currently helmed by, Reo Nagumo, who worked as a DJ under the moniker dj nagureo. The company continues to develop and produce games and music.
With a unique planning expertise, Yudo aims to offer revolutionarily new services and games throughout the world.
But of course, my admiration of Reo is for his musical output, and that’s where the Aero Series comes in. Much like the cartoon hierarchy is cat, mouse, dog, so too is the music game hierarchy: guitar, drum, synthesizer. Having heard through the grapevine that the guitar and drum versions were a bit crap, I splurged the $3 for Aero Synth Evolution. (I am unclear what the difference is between the Evolution version and the non-Evolution version.)
And immediately, the $3 was worth it: the first song on the Free mode song list is OBAMA by SUPER tiger YAMATO. (If nearly eight years of Bemani obsession has taught me anything, it’s to not question the strange capitalization of song titles or artists.)
Here’s a video of me playing it on Normal difficulty. I apologize in advance about the quality – it’s difficult to play a touch-based game while holding a camera:
(I should also point out that while Yudo has done an excellent job providing English interfaces into their software, it does suffer from the occasional Engrish – such as the “Dairy Rankings“.)
My expectations of most iPhone music games have been terribly low, so this came as a somewhat pleasant surprise. You can tap the notes anywhere along the same general horizontal plane as they are, so long as you hit it with the right timing – thus allowing you to avoid most issues with hand blockage. There’s also chords which will take some getting used to for me to be able to read them properly.
AeroSynth does hold the distinction of being the only iPhone rhythm game I’ve played that seems to really maintain it’s timing window (unlike DDR-S Lite) and not suffer from the occasional bouts of frame dropping (unlike Tap Tap Revolution).
The experience on a whole is not terribly deep – 2 modes, 6 songs, and 9 courses means it’s no DJ Max Technika – but for $3, I have no complaints. For those of you who don’t want to splurge, there’s a free version with a single song.