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Endured Narrated

The Other Shoe Drops: The PS3 Repair Odyssey

In May of 2007, my Xbox 360 suffered from what is commonly referred to as the Red Ring of Death. A series of four posts followed, in which:

* I spent 40 minutes on the phone with Xbox Support to request my “casket”.
* A week later, I received an extremely destroyed box that I was intended to ship my 360 back with.
* Two weeks later, I received a 360 that was not my own back. Because of Microsoft’s DRM, I then had to fight to get my purchases reactivated.
* This fight lasted another ten days, and involved a Better Business Bureau case, a text adventure, and much screaming into the phone.

Last, my launch Playstation 3 began to routinely crash after 30 minutes of use. This, as far as I can tell, is not a widespread problem – the closest parallel that Sony has is the “Yellow Light of Death”.

(Strangely, my RRoD occurred while playing Crackdown, a free-world adventure game where you play as a crime fighter with superhero powers. My PS3 issues occurred while playing inFamous, a free-world adventure game where you play as a crime fighter with superhero powers. I will not be buying Prototype, largely for the safety of my hardware.)

After the frustration I had dealing with Microsoft – a combination of poor materials, shoddy business practices, and a cavalier attitude towards the customer’s experience – I figured it would be worth documenting whatever hell Sony would put me through. Horror stories are easily found regarding service for launch units, include time frames of “months”, due to Sony no longer manufacturing that exact type of hardware. And given the bile that was spilled regarding the 360’s failures, it would only be fair to hold the PS3 up to the same light.

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Endured

WWDC 2009 Keynote Thoughts

It was odd to be back in Moscone for my fourth WWDC. I was too busy draining my laptop battery and breaking my fingers for the benefit of my colleagues during the keynote, but now that I’ve had a few hours to digest, here’s some more nuanced thoughts.

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Best Of Endured

Bucket Of Tears: A Review Of Dance Dance Revolution The Musical

Buckets Of Tears

It is a strange experience to watch something you once obsessed over – but no longer care for – get bastardized. You can tolerate much of it, perhaps even find some humor in it, because it’s no longer something you care for. But part of you can’t help but recall how strong that obsession once was, and feel that sharp taste of injury in the back of your throat.

I sat for 90 minutes last night in the Ohio Theatre, taking in the third public performance of Dance Dance Revolution, a new musical by Les Freres Corbusier.

For context: I started playing Dance Dance Revolution in September of 2001, and played at an unhealthy clip until the end of 2004, at which point things started to tail off. By this year, I’ve played less than 3 rounds worth of arrow smashing; I have moved on to other games to fulfill my music game addiction. But if I find myself near an empty DDR machine, chances are I will find my way back onto that stage and stomp through a few songs for old times’ sake.

Also: I am not a professional theatre reviewer. I do not frequently go to the theatre proper – I average 2.5 plays/musicals a year. This review should not be taken as anything more than a gamer opining on a show claiming to be inspired by a game he used to play.

Also: I ingested no alcohol or drugs prior to, during, or after the show.