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Steam Holiday Sale 2009 Recommendations

Photo by Damon D'Amato

Once a year, Valve drops the bomb that is the Steam Holiday Sale.

Traditionally, it doesn’t start until after Christmas, but with increased competition in the digital download arena, they decided to throw the switch early this year.
With so much on sale, it may be difficult to reconcile the reviews with what’s on sale. Never fear – I’ve taken a stroll through my Steam account and bring you this set of recommendations. This isn’t meant to replace my inevitable “Games of 2009” post, but a lot of the games here will be there.

Some caveats/notes before I start:

1. Prices may change at any time during the sale, which runs through January 3rd. There are some daily specials on the front page, so do take a look there. As I write this, Grand Theft Auto 4 is $7.50, which is nearly a no-brainer – but this guide is largely limited to the regular sale prices.

2. Recommendations are largely based on game quality/enjoyment, but consideration has also been given to how much of a discount each title is at. 2009 titles are certainly favored as well. This isn’t to neglect some good older titles that are only mildly on sale – there’s only so much I can focus on. For a true quantitative look at how much love I’ve given each game, check my Steam Community games page. (This is also a fantastic way to become disgusted with me very quickly.)

3. Steam does require Windows, so if you’re OS X only, this may be the time to put the effort in to a Boot Camp install or some virtualization. Remember that buying things for a Steam account keeps them in your account for perpetuity, so pre-loading an account for your inevitable Windows gaming future isn’t a waste of money.

## The Games

AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity ($10 -> $7.50) – besides being the Best Named Game Of 2009, it’s also a slyly addictive base jumping game. You’ll curse and scream and pray that you don’t break every bone in your body as you bounce off of buildings and try to nail the landing.

Altitude ($10 -> $7.50) – this has been my obsession over the last week. Easy drop-in/drop-out network dogfighting, with classes (like TF2!) and perks (like COD!) and a vibrant community. Added bonus: buy this, create your account, and it’s portable to any platform, including OS X and the web version.

Batman: Arkham Asylum ($50 -> $33.50) – the best superhero game in years. Everyone remains shocked that a mostly unknown studio turned out something this beautiful. Haunting, full of things to explore, and possibly the best 3D Metroidvania title I’ve ever played. (Of course, if you can drop another $20, you can get every Eidos game on Steam including Batman.)

Borderlands ($50 -> $33.50) – the best role playing/first person hybrid since Deus Ex, perhaps. Certainly with four player co-op, it’s hard to argue. If you have a bunch of friends, buy the four pack to knock the price to ~$25 a copy.

Braid ($10 -> $2.50) – lavished with so much artsy praise, Jonathan Blow’s puzzle-platformer is hard to have not at least seen once, even if it was in Soulja Boy’s video review. Not much replay value, but that first run-through doesn’t disappoint.

GRID ($30 -> $15) – I’ve never gotten into the DIRT series, because I’m not particularly interested in off-road racing. GRID keeps you on the pavement, looks gorgeous, and handles fantastically, even if you’re not using a racing wheel.

Indigo Prophecy ($10 -> $3.40) – are you all a-quiver over Heavy Rain? Try Quantic Dream’s well regarded (although bizarrely scripted) predecessor. The opening scene in the diner alone is worth $4 of entertainment, so the value proposition is high. (Also, the only game I’ve ever played with a mental health bar where if you are too socially inept, your status goes to “SUICIDAL”. Really.)

King’s Bounty Gold Edition ($45 -> $30) – I haven’t played Armored Princess yet, but I really enjoyed The Legend as a fairly open strategy RPG. Somewhere between a character driven RPG and a turn based war game.

King’s Quest Collection ($20 -> $5) – I cut my gaming teeth as a kid on Sierra’s stuff. I still associate the smell of invisible ink with failure, because inevitably I had to turn to hint books. Here, you can get all seven classic adventure games for less than a buck a game. WELCOME TO MY HUMBLE ABODE. (Space Quest Collection is also $5, if you’re more the Roger Wilco type.)

Left 4 Dead 2 ($50 -> $37.50) – there was a lot of debate whether this really qualifies as a sequel, and not just an add-on pack. Having clocked about 17 hours on it – it’s a sequel. And it’s really good.

Outrun 2006: Coast 2 Coast ($10 -> $2.50) – okay, the network play is completely busted at this point, as Sega pulled down the servers ages ago. Still – it’s Outrun. And it’s as fun as you remember.

Plants vs. Zombies ($10 -> $7.50) – I was incredulous when I heard Popcap was making a zombie game. I was even more incredulous when it included adorable cartoon plants. Still, it works. Who am I to doubt Popcap? Best tower defense game this year.

Red Faction Guerrilla ($40 -> $20) – Volition really nailed the potential joy of a sandbox game where you are focused on destroying buildings. After the hell that was the Saint’s Row 2 PC version, I was hesitant, but this is solid.

Street Fighter IV ($40 -> $30) – yeah yeah yeah, Super Street Fighter IV will be out sometime next year. But you can play this one *now*, and it’s still the gold standard for fighters this year.

Torchlight ($20 -> $10) – a very competent Diablo clone. No multiplayer, but a solid experience with some nice touches.

Trackmania United Forever Star Edition ($40 -> $20) – Nadeo’s long-running casual racing series may be one of the biggest secrets to US gamers, especially since it hasn’t gotten any significant love on consoles. With addictive gameplay, simple controls, and a mammoth community providing content for it, it’s a good pickup for anyone who likes arcade racing.

Trine ($20 -> $8) – very pretty but hard to describe. Is it a action game? Sure. Fantasy environments? Check. Robust physics puzzles? Indeed. Definitely worth the $8.

The Witcher: Enhanced Edition Director’s Cut ($40 -> $13.60) – before everyone started going crazy over Dragon Age, everyone was nuts for The Witcher. It’s a deep, lengthy RPG that is sure to suck up lots of your time.

World Of Goo ($20 -> $5) – this game has had so much praise heaped upon it that I nearly didn’t list it as some sort of anti-hype backlash. But it really is a wonderful little puzzler, and should not be ignored in the off chance you don’t already have it.

## Budget-Minded Recommendations

Keeping in mind that people may want to budget themselves, here are some general recommendations for how to flex standard currency denominations. (Be aware that I cannot read your mind about what you might already own.)

$10 isn’t much to work with at all, but it will get you Outrun 2006, World of Goo, and Braid. Nothing terribly deep, but consistent thrills all around.

$20 says “I’m willing to give up a pizza for entertainment”. I can admire that. Between Trine and Torchlight, you’re looking at about 20-30 hours of gaming.

$50 says “I’m ready to commit to this whole PC gaming thing”. The perfect $50 four pack is AaaaaAAaaaAAAaaAAAAaAAAAA!!!, Altitude, The Witcher, and Red Faction Guerilla. Alternately, grab the Eidos Collector Pack and get two excellent games, a handful of very good games, and assorted other detritus.

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Gaming 2008: Game Of The Year

Left 4 Dead: the game that forced me to buy a headset, to acquire screen capturing software, and to lease a dedicated server.

Yes, I said *forced*. I didn’t really have a choice in the matter.

The gaming world has made it clear how important it is to do online multiplayer right, but very few games spend the time to work out co-op play properly. It’s often bolted on after, with the main campaign not being designed to accommodate multiple players on given missions.

But Left 4 Dead exists solely as a co-operative experience. Sure, there are bots that can fill in should you not have enough human players, but you cannot (usually) survive in this game on your own. Teamwork is not optional, it’s mandatory.

And every time you run the levels, you’re running a different experience. The weapons, the enemies, and every crucial health pack and bottle of pills (peels!) change every time you play. It’s all generated dynamically – as is the music, and the dialog.

But the sweetest twist to L4D is Versus mode. No longer are you just a survivor, trying to escape the zombie hordes – now you get to spend half your game as the zombie horde, attacking the survivors on the other team.

There is no sweeter revenge than to lure away the guy who killed you the round before and pounce them as a Hunter, swiping away furiously while they scream for help. There’s no better team catharsis than running a perfect set piece.

Left 4 Dead is the most social FPS game I’ve had the opportunity to play. Sure, there’s shit talk and rage quitting, but there’s also a sense of camaraderie. I would say 80-90% of the games I’ve played have been downright pleasant – even when my team gets destroyed.

Valve really hit the right combination with L4D, and it’s a game I see myself coming back to for years to come.

(Special thanks to Josh Gluck for inadvertently being my model for all of the screenshots.)

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Gaming 2008: The PC

Beyond the music games, the iPhone becoming a mature gaming platform, or the bounty of multiplatform games, 2008 will be the year I’ve rediscovered the joy of PC gaming.

A quick eulogy: Mac gaming is dead. Really dead. The few companies that were left doing mostly Mac development have realized that all the money is on the iPhone, and they have a leg up on most other companies. Freeverse, Pangea, and Ambrosia are all flourishing on the iPhone. Those who want to play serious games on their Macs all have Boot Camp partitions.

I’ve been out of the industry for nearly five years now, but I feel sad that what used to be such a vibrant part of my life has disintegrated. Let us have a moment of silence.

Moving on.

To be forthright: this generation of consoles has left me a bit down in the dumps. Sony has some great ideas, but they keep fucking up the execution. Microsoft is more than willing to pay what it takes to be #1, but that doesn’t mean they’re paying for games I want to play. And Nintendo will continue making money no matter what they do, so they have no need to satisfy the “core gamer”.

And so I have drifted back towards the PC, where I’ve found sanctuary in a fantastic dichotomy.

On one side, you have Steam. Valve has done the one thing no other entertainment company has really understood to date – using DRM to *enhance* their customer’s purchases, not hamper them. All of my purchased games on Steam will follow me to any new computer I visit. I can redownload them as many times as I see fit. All the games automatically patch themselves to the newest version, saving me the need to hunt down updaters. Games that support Steam Cloud will save my settings up onto the server, making sure I never lose my save games again.

I wish we lived in a world where every download service was as well put together as Steam is.

On the other side of the PC gaming dichotomy, you have an uncontrollable mass of indie developers, who are putting together games just because they can. There have been some brilliant games that came out this year that were only released on forums. That sort of developer community is stifled by the constraints of an XBLA, a Wii Ware, or a PSN – but can thrive on a desktop platform. (Some games manage to straddle both sides of this world. Many of these are in the list below.)

With all this in mind, and since I didn’t really have any PC disappointments this year: here are the best PC games I played this year.
Audiosurf managed to turn every track in your music library into a Klax-like puzzle experience. Then it added leaderboards for every song. Holding the #1 record on your favorite songs is a huge headrush. Getting an email someone else just knocked you down the ladder is heartbreaking.

Trials 2 has its roots in games I’ve played in yesteryear, but this really nails the addictive factor in a physics based puzzle game. I haven’t touched it in a few months and I *still* have the engine sound stuck in my head from countless retries.

While I listed it in the Multiplatform section, my Fallout 3 purchase was for the Steam version. While it would no doubt run better on either of my consoles, knowing that I have access to the upcoming DLC, any community mods made with the G.E.C.K., all the same achievements as the 360 version, and a mouse/keyboard for controls makes it the proverbial “superior version”.

While it’s individual portions came out in 2006 and 2007, Company of Heroes Gold was a 2008 release, and an easy pickup during the Steam sale. It feels like the kind of RTS game I might actually stick with, since I’m less prone to a zerg rush.

World Of Goo has gotten acclaim across every platform it’s appeared on. It’s with good reason – it’s a great new puzzle game, with a great sense of character and goofy charm.

Same story with Aquaria, actually. Less goofy charm, though.
Flatout: Ultimate Carnage took a series I had a mild infatuation with and cranked it up. It runs like shit on my current machine, but even in low resolution it’s blisteringly awesome.

Spelunky! is another game that is making me make up new genres. Ready? It’s a *roguelike arcade game*. Made by Derek Yu (who also did Aquaria), it is the perfect illustration of what independent developers are capable of doing right now.

Chalk these up as “late to the party” games: Outrun Coast 2 Coast 2006 is maybe the best Sega racer I’ve had the pleasure to play. Sid Meier’s Pirates! was a game I had experienced on the PSP but now am absolutely in love with on a proper platform.

There is one more game to go – and it is a PC game – but it’s getting a separate post.