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Games of 2013: FIFA 14

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

FIFA 14

It’s sort of an annual tradition at this point that I’m posting something about FIFA during this series of posts. It’s hard to not – FIFA is, for better or worse, the only series that marries my two major hobbies into some sort of weird parallel world.

It’s where I spent something like 250 games (admittedly in FIFA 13) constantly battling against DCist soccer editor Pablo Maurer, finding every interesting permutation and rivalry we could manage to fight through season after season of online friendlies.

It’s where I found myself at the FIFA 14 launch party, focusing on the game instead of numerous hired dancers in MLS jerseys that were strangely dancing with towels. It’s the moment where Tim Cahill (yes, that Tim Cahill) came over and gave the group of local RBNY reports some handshakes and remarked how he was worried about his marquee match against Drake (yes, that Drake) because he had been practicing on the PS3 and the event only had Xboxes. Just ponder that for a second: one of the most famous footballers from Australia is worried about being able to adapt to a different controller. (P.S.: Cahill won.)

It’s where I finally found my way into Believe FC, the NeoGAF virtual club, where fine European gents nicknamed Cola and Quiche and Bacon (not sure why they’re all food) battle tirelessly for cups and promotion. It’s so riotously fun, that even when a 5-2 lead turns into a 7-6 loss and the entire group practically ragequits, everyone’s still back at it the next day having another go.

EA Sports FIFA is a gaming institution. And while 14 suffers from spanning a console generation (last-gen feels about the same as 13, next-gen is rough around the edges), it’s still required playing for anyone who likes sports and video games.

FIFA 14 is available on the PS4, Xbox One, PS3, Xbox 360, and PC.

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Games of 2013: Battrix Floating Continent

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

Battrix Floating Continent

The genre of the RPG is in an odd state these days. As someone who grew up with 60+ hour slogs through SNES era Final Fantasy games, I know these games are becoming less and less frequent. With mobile platforms on the ascendancy, casual RPGs are becoming more frequent, but many get bogged down with freemium mechanics. So that balance – an RPG with some length and depth, that fits into current platforms without indulging in the more anti-consumer practices – is a tough one to strike.

The closest I’ve found (and it’s by no means perfect) is Battrix Floating Continent. Done by Opus Studio, who brought the world another great RPG twist with Half Minute Hero, Battrix starts with you having just a single square on an expansive world map. To claim a new tile of the map, you fight off monsters in a tap-focused battle system. Towns get discovered, mechanics get mixed up, weapons level up and get upgraded, and eventually the map starts to pull itself together. It’s like any other RPG, just…mobile, I suppose.

It became my perfect subway commute game for a good chunk of the year, and anything I can sink an hour into every morning for a solid month is worth mentioning in this series. RPG fans might want to poke at this one a bit.

Battrix Floating Continent is available for iOS for free.

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Games of 2013: The Typing Of The Dead Overkill

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

The Typing Of The Dead: Overkill

When I was in the 4th grade, I was subjected to my first school class that included typing lessons. This was the golden age of software that taught people how to type, when Mavis Beacon was queen. Our instructor, who’s name I’ve long since forgotten, put us all in front of whatever piece of software it was and told us to get to work, promising a week of free school lunch if anyone could break 72 words per minute.

It may have been the first time in my life I ever smirked when I called him over and showed him an 85 WPM on the drill. And boy, did those free lunches taste *good*.

That was 20 years ago; I still type at a ridiculous speed, but that era of typing tools long since dried up.

But this year saw the remarkable release of Sega’s The Typing Of The Dead: Overkill. The sequel to the original Typing Of The Dead – a game that married a light gun zombie game with a typing tutor – was literally a surprise release: no one knew it was in development, let alone that it was coming out. (As it turned out, it had survived an apocalypse of its own.)

This time, the foul-mouthed grindhouse-tinged HOTD reboot from a few years back is shoehorned onto fast typing action. Type a phrase (“SICK AND TIRED”), take down a zombie. That grindhouse style – where F-bombs and poor innuendos are dropped nearly every sentence during cut scenes – is not for everyone, and it does wear thin. Kill Screen declared it to be “either a surrealist masterpiece or absolute garbage“.

But to have a modern game where my somewhat absurd typing ability directly converts into gaming expertise? I’ll take it.

The Typing Of The Dead: Overkill is available for the PC.