February 2010
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Month February 2010

10 Years

Photo by Rob J. Brooks, reused under CC BY-NC-ND 2.0

My blog is ten years old today. (Today also roughly marks me having been online for half my life.) I have a lot of navelgazing to do in the body of this post, but to sum it up – if you’re reading this, thank you, from the bottom of my heart.

Hyped for Mimeo

Very much looking forward to Shawn Inman’s Mimeoand the Kleptopus King. “Holiday 2010″ better come soon.

Steam OS X Release Coming?

Yesterday, Valve unveiled the first major overhaul to Steam‘s UI since the service launched. It’s gorgeous, even as a beta.

Within the release notes was a note of particular joy to me:

Now using a WebKit based rendering engine for the client and in-game overlay web browsing components (replacing Internet Explorer)

As people have been digging around through the data files for the new version, they’ve noticed OS X window graphics, OS X menu files, dock icons, and strings about platform availability.

Moving to a cross-platform web rendering engine certainly doesn’t hurt this argument, either.

While a Steam port to OS X (or Linux) doesn’t mean that every game on the service becomes available to OS X gamers, it could mean that those games that are already cross-platform (Popcap’s stuff, some of EA’s recent titles, and plenty of indie games among others) would be.

I look forward to finding out what this all means.

(via Brad Shoemaker)

A Love Letter To Freeverse

Touch Arcade and Techcrunch have details on ngmoco:)‘s acquisition of Freeverse Software. This has a lot of implications for the iPhone software market, but I’ll let the business wonks talk about that.

Freeverse is entwined in the last 15 years of my life in ways that few things can compare. Their games and software toys helped keep me sane during high school. When my life went into a slight free-fall during college, I became anchored with an internship with them.