Categories
Played

Games of 2012: Super Hexagon

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

We were crammed three deep in the back of a taxi, feeling every mile and a half between our office locations. All I had on my mind was the upcoming meeting with the client – trying as one does to pre-plan my declarations and anticipating potential points of conflict.

One of my coworkers broke the silence: “Hey, Dan, random question – how did you get over 60 seconds in *Super Hexagon*?”

Terry Cavanagh’s Super Hexagon [is self-described](http://superhexagon.com/) as a “MINIMAL ACTION GAME”. Two buttons, no written instructions – you can rotate left; you can rotate right; hit a wall and the game ends. If football is a game of inches, then Super Hexagon is a game of milliseconds – the leaderboards are solely on the length of the your survival across 6 progressively ridiculous difficulty levels. To “beat” any given level and unlock a future one, you need to survive for one minute. This is generally perceived as impossible when you first pick up the game. When 10 seconds of survival is a struggle, asking for 60 seconds is tantamount to emotional abuse.

When I first downloaded Super Hexagon, I actively hated it – the somewhat imprecise controls, the randomness of the levels, and the spinning camera added up to leave me wondering if I had been pranked. Where was the brilliant game I had been promised? But Super Hexagon is not a prank – it just took a few days to realize that it demands patience and practice. Your skill evolves as you identify patterns, find ways to position yourself, and learn the cues as to when the rules of the game change a little. Jenn Frank’s voice will haunt you, insisting “BEGIN” every time you restart after death. (For the longest time, I swore she was saying “AGAIN”, which seemed more fitting.)

There’s a continuum of gaming as to how complicated the player’s thought process needs to be. On the higher end of the spectrum lives things like *Civilization*, *Dwarf Fortress*, and *Football Manager*. Super Hexagon lives on the other end of the scale, getting as close to a raw twitch/reaction game as anything I’ve played as of late. No upgrade system, no micro-transactions, no story, no Facebook integration.

In a industry where “retro” typically means “pixel graphics and bad jokes”, Super Hexagon does retro the right way – in its core, and not merely the exterior.

So, back to that cab.

I would’ve loved to explain all the strategy and nuance for how I finally broke the 60 second barrier. But the parts of my brain that became good at Super Hexagon weren’t easily put into words. And while I was still considering the work day ahead, I went for broke:

“Well, let me show you.”

Internally, I was cringing as I pulled out my phone to start the game. The terrifying amount of bravado, combined with the fact that I had only ever done it once before, combined with the poor conditions of a crowded, bouncing NYC cab – there was no way this could possibly work as an answer to the question posed.

But somehow, it did. 69.24 seconds passed before I crashed into a wall. I couldn’t help but smile a little as I shrugged and said something along the lines of “So yeah, that’s how.”

That’s how I will remember Super Hexagon – it’s the one game that has ever made me look really, really good at video games.

Super Hexagon is available for iOS, OS X, and PC.

Categories
Played

The Games Of 2012 Approach

It’s hard to believe how quickly this year has flown by, but December fast approaches this weekend. With it comes another edition of my overwhelming blog post series, Games Of 2012.

For those unfamiliar: every day, from the first of December through Christmas Day, I’ll be posting about some game that left an impression on me over the calendar year. It’s one part buying guide, one part navel-gazing, one part finger pointing at bad gaming trends, and mostly an exercise in rapid writing. Here are all the entries from 2011.

The open question to readers who have been trough this before: are there any things you’d like me to do differently this year? More reviews, maybe? More media? Posts through the 31st?

Any suggestions are welcome between now and Saturday – the day on which, as chance would have it, I’ll be revisiting my Game Of 2011, Sleep No More, for the 8th time.

Categories
Endured

Out Of Sorts

One of the things I’ve always loved about New York City is the balancing act between the routine and the unexpected. The smooth action of swiping a Metrocard, the jingle of the door at your local bodega, the timing of the lights at a familiar intersection – these mundane acts get balanced against the extraordinary circumstances and events that pop up somewhat regularly in the life of a New Yorker.

It is a balance, though – and too much of either can bring away at your sense of being. And for the last month, my personal scales have basically been knocked over, with uncommon circumstances eliminating much of the routine from my life for a solid month.

Hurricane Sandy came and went at the end of October – a stronger and more noticeable storm than Irene last year. Having lost power and water and being told it was going to be a week before there would be restoration, we nearly fled the area for shelter with Katie’s parents. But our instincts to give it one final night before fleeing turned out to be wise, as the power snapped back on at 3 AM, sparring us from trying to uproot on short notice.

While our building was spared, our neighborhood was not, with many of our friends being out a week. Worse, the PATH train – so vital to getting into and out of Manhattan – remained closed with no word for a solid week. When service was finally restored, the three stations I need service to were not on the list. While walking to a station with service is a tolerable hassle, a 10PM service termination has made regular evenings out impossible.

As the train started to get back into service, the Red Bulls post-season ended unceremoniously, giving up a goal with 5 minutes left to their biggest rival. This was not so much of a surprise – the team has fallen out of the playoffs at this point nearly every year. But having my well worked routine of sports journalism end abruptly was just one more pain point in a month that was already going south.

And then came the sickness. Two weeks to the day after the storm hit, I came down with a dry, painful cough that seemed like it would be easily shaken. It would not, of course, and I spent the majority of the week in bed, coughing every few minutes. In the second week it transformed into muscle aches and a night cough which deprived Katie of what little sleep she could get.

Monday will mark four weeks from the day Sandy hit, and it only now feels like the balance is being restored. The sickness is mostly cleared, enough that karaoke last night didn’t kill me. The PATH just announced our stations are opening on weekdays again, which is a start.

The routine is coming back, just in time for some big crazy events to keep life interesting. I can’t tell you how good it feels to have my regular life back.