Categories
Played

Games of 2012: Cargo Commander

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

You, in space, alone. A solitary life of drilling through space junk welcomes you in Cargo Commander, a quirky little indie game that popped onto my radar this year.

It’s rough around the edges – some graphical aliasing, some launch bugs on OS X, some obtuse gameplay mechanics. But there’s also a lot to like about it – a creeping dread storyline, generous randomization to keep you on your toes, and a great anticipation of cracking open a giant new space container and seeing just what’s awaiting you inside (and if it’s deadly, floating away in an act of defiance). It feels faintly like a roguelike, but with the perma-death eased up a bit and gradually earned upgrades helping you along.

The game is full of lovely small touches. Perhaps the greatest silly little joy is a helpful mention on one of the game screens to press the F key if you need to relieve some stress.

What does the stress relief key do? Causes your hapless character to shout some variation of “FUCK YOU” to the vast emptiness of space around him. It sounds juvenile, but after escaping a series of collapsing containers with only a sliver of health, you’d be hard pressed to want to hit any other key.

Cargo Commander is available on Steam for Mac and PC. My experiences were with the Mac version.

Categories
Played

Games of 2012: Rock Band Blitz

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

When game historians look back on this era, they will hold up Rock Band Blitz as a shining example of muddled, poorly thought out game design.

This should’ve been a slam dunk. Take a beloved music game franchise, and give gamers who have invested in that franchise a way to reuse all their content. Wait, no, even better: give them 25 more songs for that franchise they love when they buy your $15 game. And don’t even go very far in inventing a different model of actively playing the game – it plays similarly to Frequency or Amplitude, games Harmonix released a decade ago. (Hell, it’s even simpler: there’s only two notes per track!)

But then Harmonix decided to tinker. They added a “coin” system in which one has to buy power-ups per song. This mechanic has been beaten into the ground by Popcap and other Facebook game developers, who tend to make sure there’s a giant button nearby that says “BUY MORE COINS”. Weirdly, there’s no opportunity to buy additional coins; there’s no appeal for you to spend any money other than on additional songs. But a full slate of powerups cost enough that you won’t earn as much back, so it’s a pretty constant dwindling of your coin stash.

But wait! Harmonix added a special challenge system, where weekly goals provide you the opportunity to win additional coins if you play well. It would’ve been an acceptable trade-off, except for one tiny thing: the only way to get into the goals is through a Facebook app, not in the game itself. Almost all of the social elements of the game are driven into Facebook; if you don’t sign into the app, you will never get to touch that part of the game.

Want to accept a new goal? Have to go to your computer and log into Facebook.

Want to check on how far along you are on a particular goal? Have to go to your computer and log into Facebook.

Want to challenge your friend to a “Song War”? Have to go to your computer and log into Facebook.

We are 6+ years into the current console generation. Sony and Microsoft have both put a ton of energy and money into developing reasonably functioning social networks within their consoles. Forcing your paying customers to use an interface outside of the game to access core functionality is such a shockingly poor move, I honestly can’t believe it game from a developer with the level of good will and community faith that Harmonix had.

Long time Rock Band fanatics were all crushed. Plaguefox on NeoGAF provided a good take on why this is all so messed up, with this money quote:

Unfortunately, it isn’t working. I am coming away from each play session aggravated. I’m not ending sessions just because I’ve had enough play time, I’m cutting them short because the game mechanics are working against me in a way that saps all of the joy of playing out over the course of a handful of songs. I think I’m officially in the “I regret buying this game” camp at this point.

Rock Band Blitz easily takes the cake for the most disappointing title I played in 2012.

Rock Band Blitz is available on PSN and XBLA, and is perhaps only worthwhile as a cheap songpack for Rock Band proper. My experiences were with the PSN version.

Categories
Played

Games of 2012: Frog Fractions

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

Twinbeard’s Flash game opus Frog Fractions does indeed live up to the title: there is a frog, and there are fractions. But it’s also about boxing, work visas, pornography, racism, space travel, cybernetic enhancements, and so much more.

Frog Fractions is one of two games on my list this year that start off rationally enough and then quickly go off the rails into full-blown ridiculousness. I don’t want to say too much about it – like The Stanley Parable, describing too much of it removes the joy of having the game pull 180s on you over and over again.

It is part of a growing trend of I can only label as “anti-gaming”. In the same way anti-humor became a trend over the last few years, anti-gaming is about turning the knives on the industry itself. Events like Fuck This Jam show that game designers are feeling more and more comfortable knocking down the gameplay models that have been built up.

If you’re the type of gamer who will play practically anything and everything, from bullet hell shmups to text adventures
and music games (i.e. like me), you will assuredly crack a smile at Frog Fractions.

(Late aside: I kind of love that they stuck a fake ign.com watermark on the titlescreen so it looks like the screenshot I took is stolen.)

Frog Fractions is a free Flash game.