Categories
Played

Games of 2012: Cargo Commander

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

You, in space, alone. A solitary life of drilling through space junk welcomes you in Cargo Commander, a quirky little indie game that popped onto my radar this year.

It’s rough around the edges – some graphical aliasing, some launch bugs on OS X, some obtuse gameplay mechanics. But there’s also a lot to like about it – a creeping dread storyline, generous randomization to keep you on your toes, and a great anticipation of cracking open a giant new space container and seeing just what’s awaiting you inside (and if it’s deadly, floating away in an act of defiance). It feels faintly like a roguelike, but with the perma-death eased up a bit and gradually earned upgrades helping you along.

The game is full of lovely small touches. Perhaps the greatest silly little joy is a helpful mention on one of the game screens to press the F key if you need to relieve some stress.

What does the stress relief key do? Causes your hapless character to shout some variation of “FUCK YOU” to the vast emptiness of space around him. It sounds juvenile, but after escaping a series of collapsing containers with only a sliver of health, you’d be hard pressed to want to hit any other key.

Cargo Commander is available on Steam for Mac and PC. My experiences were with the Mac version.

Categories
Explained

How To Survive the 2010 Steam Holiday Sale

All That Was Left
Photo by Gene Han

It’s that time of year again: the Steam Holiday Sale has returned (from today through January 2nd) with over 1,000 titles on sale. As is holiday blog tradition, here is my guide to help you maintain some dignity and fiscal responsibility. (Here’s last year’s guide, for reference.)

Categories
Found

S-Day

Valve, October 19th, 1999:

Given the realities of the Mac gaming market, our Mac customers were always going to be mad at us. They were always going to be second-class customers where we couldn’t invest to the same degree in the Mac version as we did elsewhere. I don’t want to be in that business. I would much rather we just eat the money we’ve spent so far than take money from Mac customers and short-change them.

Valve, May 12th, 2010:

Whether you’re a Mac or a PC, Steam has the games you want to play and a global community of gamers to play with.

What a difference a decade can make.

For those of you taking the plunge tomorrow for the first time, I am more than happy to take questions and help you make heads or tails of a fantastic (yet sometimes intimidating) gaming platform. Just visit my Steam Community and add me as a friend after you get it installed. (I would do a longer post, but there’s still a lot about the launch that we won’t know until tomorrow.)

Hope to see you there.