Categories
Enjoyed

Gaming 2008: The PS3, PS2, and PSP

With my 360 still on life support, and the Wii not meeting my needs, the PS3 remains the *de facto* platform I did much of my “real” gaming in 2008. The PS2 provided my usual fixes (long RPGs and IIDX titles), while the PSP gradually shrank into nothingness.
I still maintain that PSN is the best download service across all the consoles – not just for a lot of compelling, full-blown titles, but because of a good UI, fair DRM principles, and the lack of space bucks-style currency.

## High Points & Surprises

While I can understand the frustration from those wanting a tight platformer, LittleBigPlanet is the best full-blown platforming experience I’ve had since Super Mario World. The community features are just icing on an already delicious cake.

I have bought nearly 100 songs for SingStar. It is one of my fall-back games, something I can always play to unwind.

I’ve only just started it, but kudos to Sega for Valkyria Chronicles. This – along with Disgaea 3– means I have a nearly endless supply of strategy gaming in my future.

My favorite studio this generation is PixelJunk. Every PS3 should come with PixelJunk Monsters and PixelJunk Eden. (And if you’ve played those two but not played Racers, you really should.)

Metal Gear Solid 4‘s campaign was exactly what I wanted it to be. As someone who played through the previous three games multiple times, it had the same level of absurdity and over-the-top story telling I have come to expect from Kojima Productions. It was worth waiting in line for 9 hours for.

Echochrome has the best soundtrack of any downloadable title I played this year. It provides the right contrast to the brain-rupturing puzzles.

I could sit and start at the WipEout HD UI all day. It reminds me of the best of the IIDX themes, only…you know, actually HD.

We imported Sony’s Afrika once the Chinese/English version came out. I can understand why Sony is hesitant to bring it out in the US – but this game pierces me at the core. It is the ultimate photo-geek game. I can only hope I have enough money for a zoom lens soon, because I’m tired of scaring the animals away. (I also hope they patch in an Export To XMB function, so I can upload my photos to Flickr.)

Almost all of my RPG cravings this year were filled by a game that started with the word “Persona“. All of my button pushing/disc spinning cravings were filled by two more IIDX titles. The PS2 is still good for something, I suppose!

Patapon was the sole shining point on my PSP this year.

After 10 years of playing Gran Turismo on a Dual Shock, Gran Turismo 5 Prologue convinced me I needed to buy a wheel. It’s a different – and much better – experience. Now I just need the final version.

Buzz! Quiz TV finally became a reality, and all other quiz games pale in comparison. Having had a handful of parties where I pulled out the controllers, I can only describe this game as a crowd pleaser.

## Low Points & Disappointments

Hey, Konami – way to bog down the Metal Gear Online with a needless registration process and a completely separate store!

After being a huge proponent of the first game, I had high hopes for Resistance 2 – but ended up feeling let down. It’s not bad, it’s just not gripping. It’s very middle-of-the-road and currently lost in my pile.

Had it been released last generation, SOCOM: Confrontation would have been fine. But with the current expectations of the basics for online play, it is broken garbage. Until it gets patched to a working experience – any day now, supposedly – it is the quintessential “shitty peripheral pack-in” title, and indefensible as a standalone release.

Who greenlighted Jeopardy!? Even at the new reduced $9.99 price point, it’s still $20 too expensive given the horrible presentation.

Final Fantasy: Crisis Core was mindless enough to keep me entertained but a little *too* converted for a portable gaming experience. Is it too much to ask for a proper Final Fantasy game? I’d take a remake of FF8 over Crisis Core.

## Open Questions

Does Sony know how to advertise? Buzz! Quiz TV, Singstar, LittleBigPlanet – do non-core gamers know these titles are out and absurdly fun?

Will anyone still be using Home in a year?

Categories
Debated

Contemplating Home

Contemplating Home

It’s been a strange eighteen months in the private Home beta. It’s hard to believe it’s coming to an end tomorrow.

Sony has announced that yes, tomorrow, December 11th, is the day Home finally goes into Open Beta. The indication I’ve gotten from the in-beta documentation is that we’re looking at a roughly 6PM Eastern launch, with a downtime tomorrow morning so some final housekeeping can be done.

Now, technically, the closed beta doesn’t end until tomorrow at that time, so I perhaps still cannot talk in great detail about the last 18 months. But here’s some things I’ve been mulling over about the service lately:

Gamers who spend a lot of time in a particular title tend to memorize maps. The terrain is always the same, the shopkeepers are always standing in their stores, and the town never changes. But serving 18 months in the Home beta can mess with your brain. Almost all of the areas have undergone multiple overhauls. The “Central Plaza” is on its third or fourth major version. Whatever you may remember from the early demos is probably gone now, so come in with a clean mind.

Home is not the cure to all of Sony’s woes regarding online play. It does not fill in the common holes that people point to when they line PSN up next to Xbox Live Gold. But is it supposed to? Was it ever? I’m not sure. I’m not sure Sony’s sure.

There are two things I’ve seen other fellow testers really get into: spontaneous dance parties, and wall hacks. Expect more of the first than the second as time progresses. R1 opens the Emote menu, and the dance options are at the bottom. They are all pretty awesome. (It is intentionally difficult to see in the picture above, but I am in a position only obtainable through a wall hack. I am explaining this to those who ask as only being possible through “incredible balance”. I’ve only had one person respond with an expletive.)

Above all else, Home is a good encapsulation of what Sony has focused on this generation: a reasonably pleasant user experience, missing a few things you’d probably expect, including a few things you wouldn’t have thought of, and providing a certain je ne sais quoi that makes it a fun place to visit but leaving you unsure if you really want to live there. I’m not sure if I’ll be spending a lot of time in Home, or it’ll just be something to fill the gaps – but it’s nice to know it’s there.

Categories
Debated Enjoyed

For The Love Of PixelJunk Racers

The first significant pack-in with a video game system was the Atari 2600’s Combat.

Combat is fairly ugly, and has simplistic gameplay. You are a tank (or biplane, or jet). Pressing Up on the joystick moves you forward; pressing Down moves you back; Left and Right turn. The Fire button lives up to its name and fires your cannon. The goal: shoot your opponent before they shoot you.

What made Combat interesting is that it wasn’t merely one game type – which it easily could have been, given the space constraints of the time. Instead, by making slight variations to the rules of the world, Atari crammed twenty-seven different game types in. A mode where bullets reflected off walls, or you had more than one vehicle, or you couldn’t see the walls.

Combat allowed deep variation through slight changes to the environment.

Nearly thirty years later, we arrive at yesterday’s release of PixelJunk Racers, a $6.99 downloadable game on the Playstation Network from PixelJunk.

In a generation full of gorgeous games, PixelJunk Racers is not the prettiest game in the world. IGN dismissed the graphics as “crisp, but unfortunately the backgrounds are horribly bland and static.”

PJR, like *Combat*, has simplistic controls. You are a car. L2 or R2 are the gas. Left and right on the directional pad change lanes. That’s literally it. Most people will pick it up in about thirty seconds.

PJR becomes interesting for the same reason Combat is: slight changes to the environment provide endless gameplay variations. The game features thirty-two game types that are all created through slight variations to the rules and physics. You’re fast, everyone else is slow – pass as many cars as you can. You’re slow, everyone else is faster – don’t get hit. You’re fast, but slowing down – run into someone else for another energy boost. And so on.

Plenty of games offer customization; it’s easy to give a gamer a bunch of sliders and controls and let the gamers figure them out. Combining these rules in interesting ways should be a challenge for the developers first, and the gamers second. Too many games cop-out and provide laundry lists of options. Developers should strive to provide many varied preset combinations of rules – and if you allow users to define their own, let those combinations be saved and, even better, shared between users.

(PJR, interesting, not only combines the rules of the world into different pre-defined game types, but then combines the different gametypes into sets of three to create pre-defined party modes. Result: party games that stay fresher longer.)

Back to PJR: the game is addictive, challenging, and flat-out fun. Yes, ultimately the mechanics are simple. Yes, the game is made up of slot cars. But isn’t that what we’re all supposed to be into these days – simple, easy to pick-up games? Casual games? PJR finds the balance between the simplistic and the complicated, the shallow and the deep, the meh and the addictive. It can appeal to the hardcore gamer who loves to grind high scores as well as the casual gamer who just wants a quick five minute distraction.

With ten tracks, offline multiplayer for up to seven, online leaderboards, and a progressive tournament mode, you’re looking at a pretty robust game for a very small cost. I highly recommend PixelJunk Racers for anyone with a PS3.

If you’re interested in other deep-variation-through-slight-change games, I invite you to investigate the Halo series (specifically the multiplayer), Airburst Extreme (for variations on a theme), and MLB 07 The Show (the “My Sliders” feature).