Categories
Best Of Enjoyed

TaQ at Carnegie Hall

Today was a special day for Bemani nerds in the NYC area.

Taku “TaQ” Sakakibara, well known as the producer of hard techno for the Beatmania IIDX series, had his first symphony, “Antevorte”, premiered at Carnegie Hall. The piece was performed by the New York Symphonic Ensemble, as part of the Velia International Music Festival.

The program describes TaQ thusly:

TaQ Program + Autograph

Winning a second prize in the violin competition called “Jugend Musiziert” at 10 years old, TaQ started his career as the composer at the age of 11 in Germany. He is well known in Techno and Electronica at first. However, since he has been familiar to classical music and orchestra for a long time, there have been wide variations among his music in terms of taste of orchestral music. Joining digital sound and analog sound together such as techno and classical music, he immediately hit his stride and excelled. Both digital and acoustic music fans excitedly welcomed his gargantuan distribution to the famous multimedia online game “Granado Espada”.

Recently, he got more concentrated in orchestration itself. TaQ’s music has been more focused on “ongaq (music)” than any kind of specific genre of music with his faith that there’s no precise and strict boundary in music to enjoy listening.

The notes on the piece:

Stromatiolite, the oldest of mineral substances that first released oxygen, is often described as an inorganic organic matter that provides a spark for an emergence of life on earth. TaQ’s album ongaq: stromatolite, which was consisted of electronic music, runs on the following motif, inspired by the title stromatolite: the expansiveness of the nature, the genesis of life, and the long path to the present. A long flow of history that went from a piece of ore and finally formed a town through a sum of things that the nature kingdom holds is expressed through the world of his music.

Although it is just a little mineral ore, stromatolite has been kept watching the long and the epic proportional life of everything on earth for an excessive amount of long time. Stromatolite has been always philosophical about releasing oxygen though any drastic changes or big biological evolution had been occurred in its surroundings. For the ore, all evolutionary transitions that have been happened in the universe through the enormously long time and eras for us is perfectly same as what it does today and the future is sure to be scheduled naturally by continue doing the same thing. Tremendous long time is almost like a blap. It’s same as the fact that the structure of universe and human cellula are so the same each other.

This four-movement symphony shows you the parallel universe of “stromatolite,” the world as a theme, with philharmonic orchestra. The keyword for the entire symphony is “time.” Since it is the parallel world, main theme of the symphony is from “stromatolite.” The parallel world shows a life of a person so a lot of changes are happening during the movements.

Antevorte, the great Roman goddess of “time” and “future” join sthese two world which seems to be different each other together. She lets us know that there’s no difference in time, what we can see is only a fragment of the long time and the future is neither dreamy nor uncertain but full of reality.

The piece itself is what I could best describe as “cinematically orchestral” – it would not feel out of place in a movie or game. It was certainly in line with TaQ’s existing work – I felt some touches of the stromatolite album, as well as the inevitable comparison to Distress (which had a very orchestral feel in the middle).

To those people hoping for a recording, Carnegie Hall rules forbid anything even resembling a recording device, although there’s a chance the hall itself could release a CD of the event.

While I didn’t get to say much to TaQ myself, these were the bits I caught in conversation:

  • He is fluent in English, German, and Japanese.
  • He will not be returning to make any more music for Bemani games in the foreseeable future – was very firm about this.
  • He did mention a Konami-related project he was asked to work on that he will probably be contributing to – but asked us not to tell anyone, so that’s as far as this goes.
  • His manager, Jade, mentioned to me that this was TaQ’s first trip to NYC, that he loved it, and that they would love to do a “bounce” night at a club in New York. Pacha was mentioned as a possible venue. (I agreed this was a fantastic idea.)

TaQ

(My apologies to anyone who was looking to talk to me more – we had to depart after the intermission because another project needed my time, and I figured I had gotten what I came for.)

Categories
Created

beatmania IIDX RED Rival Exchange

The recently released *[beatmania IIDX RED](http://www.konami.jp/gs/game/bm2dx/11red/)* features a new set of functionality allowing you to load up to five saves from other players into your game as rivals, and giving you in-game comparison between your scores and theirs.

While it’s a great feature, there’s one small shortcoming: there’s no way to go online to exchange saves.

As of late last night, [VJ Army](https://vjarmy.com/iidx/) has begun supporting upload of PS2 save files for your profile. Any user can upload one save in any of the common save formats (XPO, XPS, MAX, SPS), and the file will be hosted on this server. If you’re a VJ Army member, sign in and then look on the left hand menu for “Upload Rival Data” to find the form. (And remember to set your user ranking in the control panel.)

If you’re not a member of VJ Army – or even if you are – and want to browse the files that have been uploaded, you can do so on the [Find Rival Data](https://vjarmy.com/iidx/findrivaldata.php) page.

And if this all confuses you, documentation should be available within the next couple of days.

Categories
Found

Konami Launches DDR Television Show On CBS

[Full press release](http://www.konami.com/gs/newsarticle.php?id=835), boldface is mine:

> Burbank, California – May 9, 2006 – CBS and DIC Entertainment (DIC), in association with Konami Digital Entertainment, Inc., today announced the production of a new dance competition series, Dance Revolution, to debut on September 16, 2006 on “**CBS’s Saturday Morning Secret Slumber Party**” branded programming block.

> Dance Revolution (previously titled Dance, Dance, Dance!), a live-action television series inspired by Konami’s hit video game franchise Dance Dance Revolution® (DDR), will join the new schedule of programming on “CBS’s Saturday Morning Secret Slumber Party,” a three-hour, E/I-compliant branded programming block exclusive to broadcast television. The series will encourage physical activity. Dance Revolution (E/I, TVY 7) complements the programming block’s overall theme of promoting healthy, balanced active lifestyles. **The line-up of previously announced programming to debut on “CBS’s Saturday Morning Secret Slumber Party” includes CAKE, Horseland, Kooky Kitchen, Littlest Pet Shop, Sabrina: The Animated Series, Trollz and Madeline.**

> **In Dance Revolution, ‘tweens’ and teens bring their freshest moves to this sensational new dance competition where teams of dancers display their innovative routines. Hosted by the charismatic Dance Revolution house band, kid-friendly judges determine the winners as the dancers perform their routines to the cool sounds of the band. Dance Revolution will also offer onscreen visuals that constantly encourage viewer participation by demonstrating specific dance moves and steps.**

> “We are thrilled to partner with Konami to create a program that will entertain kids of all ages, and get them motivated, active and off the couch,” comments Andy Heyward, Chairman & CEO of DIC Entertainment. “We are focused on using CBS’s Saturday Morning Secret Slumber Party as a vehicle to address the national concern of obesity and inactivity among children by providing motivating and innovative entertainment.” He adds, “We are excited to add this unique series to our schedule **and to the international markets.”**

> “This collaboration gives Konami an excellent opportunity to bring elements of the DDR franchise to television,” states Kazumi Kitaue, Chairman & CEO of Konami Digital Entertainment, Inc. “We hope to create equal success with the franchise on TV that we have had with the video game and look forward to working with DIC on bringing fun, interactive entertainment to young audiences.”

> DDR is an interactive game that continues to sweep living rooms and arcades across the nation. It is the only game in which players move their body to upbeat tunes while allowing them to exhibit their own innovative flare and original dance moves. DDR combines quick reflex action with pulsating dance music for intense “get-up-and-play” fun. Players are challenged to match their dance steps with the flashing arrows on the screen while keeping up with the high-energy beat of the music.

> The workout component and interactive nature of the game have been highlighted as key elements to DDR’s success. Additionally, the DDR series has benefited from major game/dance tournaments that have been held around the world. The game has successfully crossed over international borders to win a global fan base.

> As part of “CBS’s Saturday Morning Secret Slumber Party’s” balanced active lifestyle theme, the block will feature unique animated and live-action interstitials threaded throughout the morning block to promote healthy eating and balanced, active lifestyles for kids. The messages, which will promote nutritious eating habits, will be created in consultation with Baylor College of Medicine’s Children’s Nutrition Research Center (CNRC), an internationally renowned institute devoted to pediatric nutrition studies.

> DIC will seek initial guidance on all programming to air on “CBS’s Saturday Morning Secret Slumber Party” from children’s experts from the DIC Educational Advisory Board–a group comprised of leading media experts, educators and pediatricians created to provide information, guidance, advice and general expertise to DIC in the development of multimedia programs and projects for children.