Categories
Created Happened

The Auditor

Dad

About four years into my web presence, I was putting up pictures of my high school graduation. One of them was of my family gathered around me.

About a week after I put the photo up, I received a joking email from my dad, informing me that I had used his likeness without his permission and that I should remove it immediately. (I’m sure this was one of those life lessons that he always attempts to instill.)

In retaliation, I gave him a witness-protection style blue dot over his head.

In light of Father’s Day, here is a very recent photo of my Dad. I am already looking forward to the cease and desist letter.

Categories
Found

Easy Target: Microsoft Edition

## [Gates to end daily Microsoft role](http://news.bbc.co.uk/2/hi/business/5085444.stm)

>Bill Gates has announced he will end his day-to-day role as head of software giant Microsoft by July 2008.

Boy. Two years. That’s some drastic business change there. Nothing shakes up a company traditionally known for glacial movement like a two year transition period.

But, then again, this IS Microsoft. And we all know how they are with sticking to announced dates.

See you in 2010, Bill!

Categories
Enjoyed Reflected

The Baron Breaks Free

A week from today marks the day I officially left Freeverse Software and moved into my current position at Weill Medical College.

During my tenure at Freeverse (which somehow lasted nearly five years), I had the chance to work on a [lot](http://www.freeverse.com/bms/) [of](http://www.freeverse.com/tsg/) [games](http://www.freeverse.com/squabble/) that I was proud to say I took part in the production of, even if my roles were nebulous and ill-defined.

But the one game I always held dearest to my heart was Wingnuts 2. The sequel to the first really notable commercial game Freeverse ever did, Wingnuts 2 was mandated to be bigger and better in practically every way.

More importantly (to me, anyway), I was tasked with game design. It’s the only game that I worked on that I sat down and worked out new gameplay elements, level progression, characters, enemies, and so on. Mark Anderson’s engine was amazing, and I couldn’t wait to explore the possibilities.

Of course, six months later I ended up leaving.

After I left Freeverse, I didn’t hear much about the game. They were busy, and justifiably so. I had always held out hope that someday, Wingnuts 2 would finally reach completion.

That day is today: [Wingnuts 2: Raina’s Revenge](http://www.freeverse.com/wn2/) is finally available.

It is, for all intents and purposes, the very last Mac game I have ever – or likely will ever – work on. So if you have a Mac, give the trial a download. And look for my name in the credits.