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Games of 2013: Forza Motorsport 5

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

Forza Motorsport 5

Because of the breadth of games that I like to play, I am understandably tolerant for different models for purchase. Whether the game is $60 or $1, whether there’s downloadable content or in-app purchases or subscription fees, I try to be mindful of why such systems might have been implemented and not immediately rage out that there’s an occasional prompt to buy something with real world money.

But even I have limits. Tonight’s game, Microsoft’s Forza Motorsport 5, is easily the most egregious monetization scheme I’ve seen on a console platform to date, to the point where I have to include in this list solely as a warning to others.

I defer to Eurogamer’s explanation in their review, emphasis mine:

> All that’s left is the grind, and it’s not a particularly pleasant one. Unlike previous outings, cars don’t unlock upon leveling up. Everything must be bought in Forza Motorsport 5, and all transactions take place in a slightly misshapen economy. **A series will, on average, net the player in excess of 110,000 credits for just under an hour’s effort – but with some of the premium racecars costing well over a million, it’s a somewhat brutal grind.** Good job, then, that there are tokens purchasable on the Xbox One’s marketplace for you to attain the car you’re after, or to temporarily boost the rate at which you gain XP. When you’ve already paid £429.99 for a new console, £44.99 for the game and maybe even £349.99 for the only steering wheel that the game supports at launch, such tricks appear a little unsavory, and in Forza 5, mechanics greedily smuggled from free-to-play games trample over the elegant RPG elements the series once embraced so effectively.

To be clear, it’s not about the grind. I have derived much enjoyment out of games that rely on some level of grinding. But there has to be a limit to that grind, a clear indication of progress or benefit as you go. Grinding for hours in an RPG gets you loot and/or money and/or experience. Grinding for hours in Team Fortress 2 or DotA 2 gives you item drops. Grinding for hours in Forza 5 gets you a handful of credits that might be enough to buy the car you’re eyeballing.

Now repeat this 200 times.

Couple this with a lengthy schedule of planned DLC, that costs real money but somehow doesn’t unlock the assets into your garage for you. You are paying money for the “right” to grind the economy to unlock the cars.

Now add into this that Forza 5 costs $60. It is not a free-to-play title; it’s full retail.

Again, I don’t mind creative monetization schemes. But I do mind terrible ones. And Forza 5’s is pretty damn terrible.

Forza Motorsport 5 is available for the Xbox One.

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Games of 2013: Dead Man’s Draw

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

Dead Man's Draw

If there’s anything I’ve found lacking on iOS over the years, it’s been the total wasteland that is card games. I’m not talking trading card games or solitaire or Texas Hold’Em; I’m looking for classic-style card games. Spades, Hearts, Cribbage…everything that tries to provide a sort of classic card game experience tends to look and play poorly.

So imagine my surprise when Stardock – who had never done an iOS game before – dropped Dead Man’s Draw on the world. It’s a new game, but with easy-to-learn mechanics, some deep strategy and risk/reward play, and a very easy to deal with interface. Reminds me a bit, in terms of polish, of Lost Cities, which I gave a small shout out to last year during this series.

Also: it’s full of pirates. I’ve been told people dig that.

But hey, iOS programmers: you want to strike it rich? Card games are a wide open category on the store. It’s largely casinos and solitaire. Design a great card game experience, and you’ll be almost alone in the marketplace. Please. I’m nearly begging you here.

Dead Man’s Draw is available on iOS.

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Games of 2013: FIFA 14

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

FIFA 14

It’s sort of an annual tradition at this point that I’m posting something about FIFA during this series of posts. It’s hard to not – FIFA is, for better or worse, the only series that marries my two major hobbies into some sort of weird parallel world.

It’s where I spent something like 250 games (admittedly in FIFA 13) constantly battling against DCist soccer editor Pablo Maurer, finding every interesting permutation and rivalry we could manage to fight through season after season of online friendlies.

It’s where I found myself at the FIFA 14 launch party, focusing on the game instead of numerous hired dancers in MLS jerseys that were strangely dancing with towels. It’s the moment where Tim Cahill (yes, that Tim Cahill) came over and gave the group of local RBNY reports some handshakes and remarked how he was worried about his marquee match against Drake (yes, that Drake) because he had been practicing on the PS3 and the event only had Xboxes. Just ponder that for a second: one of the most famous footballers from Australia is worried about being able to adapt to a different controller. (P.S.: Cahill won.)

It’s where I finally found my way into Believe FC, the NeoGAF virtual club, where fine European gents nicknamed Cola and Quiche and Bacon (not sure why they’re all food) battle tirelessly for cups and promotion. It’s so riotously fun, that even when a 5-2 lead turns into a 7-6 loss and the entire group practically ragequits, everyone’s still back at it the next day having another go.

EA Sports FIFA is a gaming institution. And while 14 suffers from spanning a console generation (last-gen feels about the same as 13, next-gen is rough around the edges), it’s still required playing for anyone who likes sports and video games.

FIFA 14 is available on the PS4, Xbox One, PS3, Xbox 360, and PC.