Games of 2013: Battlefield 4

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

Battlefield 4

This isn’t really a post about Battlefield 4. It is without question a rather nice shoot-shoot-bang-bang game, one that rewards a little more patience and execution than recent Call Of Duty sequels. It looks lovely on the Playstation 4, and it has the sort of grindy level progression that tends to get me to sink lots of time into games.

It’s lovely, really. And even if I’m pretty bad at it (my K/D rating is almost always rock bottom), I like the feeling of sort of contributing by hiding very close to a flag until it flips to my team’s color.

The real reason the post is part of this year’s series – ironically, on the day of Doom’s 20th anniversary, the truest start of the FPS era – is realizing that I am finding it very hard to get excited about shoot-shoot-bang-bang games in 2013.

I’ve lost track of how many bullets I’ve shot (not that I was ever keeping count). I’ve lost track of how many dudes I’ve killed, or how many times I’ve had to respawn. There was a time and place in my life where a frantic FPS game would be my jam, where I would happily throw down against friends.

But starting at some point last year, when I see first person, I’m expecting something a bit more cerebral. I crave exploration, for discovery, for (if there needs to be gunplay) variety. Straight military exercises have been done so much over the last 20 years, and it’s a new generation of first-person titles (many of which will show up later in the series) that are redefining what a game with WASD controls can and should do.

So nothing against you, Battlefield 4. You’re quite good at what you do. It’s just that I don’t need a bunch of games like you any more to be happy.

Battlefield 4 is available on PS4, PS3, Xbox One, Xbox 360, and PC. I played the PS4 version.


Games of 2012: Borderlands 2

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

Has it really been three years since the original release of Borderlands? When I dug back to find [whatever I had written about it]( (“the best role playing/first person hybrid since Deus Ex, perhaps”), I was a bit surprised to see a 2009 on those posts.

That reaction is probably my expectations of the gaming industry. We’re in an era where any title that shows reasonable sales success is almost immediately announced for a sequel. Popular franchises are boiled down into a fine slurry that’s slopped out the door as quickly as possible year after year. How did Borderlands, which was both a critical and commercial success, manage to get a multi-year development cycle for its first sequel? It just seems beyond belief.

However it happened, it was worth it. I think out of all of the big budget “AAA” titles I’ve played this year (which admittedly wasn’t a ton), it was the one that felt the most realized, complete, and fun. The game world is huge, the combat feels satisfying, the writing remains sharp. The little annoyances and quibbles from the first game (like the decision to use Gamespy for online functions) are largely eradicated. And the pacing feels just about right – you can get lost in side quests if that’s your thing, or you can just grind away at the main storyline. It just feels so well balanced that I’m really glad it wasn’t rushed out the door under a tighter deadline.

One thing that Gearbox absolutely nailed was a feature they dubbed “Badass Rank”. Dedicated Borderlands players will likely end up with a stable of characters, one for each class in the game. The Badass Rank system provides general milestone objectives, which gradually convert into tokens. The tokens are redeemable for perks that boost stats for all of your characters, not just the one you’ve earned the points with. It’s a really smart method to reward the player for dedicated play. I hope other games won’t be afraid to steal it – it may be my favorite innovation I’ve seen in a game this year.

Actually, let me take that a step farther: I’m surprised that no one has tried to rip off Borderlands wholesale yet. And why *are* there so few quality first-person RPG franchises? Deus Ex, Elder Scrolls, Fallout (although New Vegas was a letdown), Borderlands…what else is there? You could argue to include Dead Island in there, even though the first game was rough around the edges. It just strikes me odd that for an industry that’s generally quick to flood the market with clones, there aren’t more first-person RPGs.

Maybe it’s a budget and time constraint – making a sufficiently deep game takes energy most companies don’t have. If that means that titles like Borderlands 2 are that much more unique, perhaps I shouldn’t be complaining too loudly.

Borderlands 2 is available for the Playstation 3, Xbox 360, Windows and OS X. My experiences were with the PC version.