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Games of 2012: The Grading Game / Cook, Serve, Delicious

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

I’m breaking my own rules tonight and highlighting two games that seem like absurd things to have been made into games. Both of these games were released after I originally put together my list of games for this blog post series. In the end, I couldn’t decide which deserved the feature more – and seeing as I can’t stop playing either of them, here’s praise for both of them.

The Grading Game

The Grading Game is proof that eventually, everything will get turned into a video game. In this case, you are a poor hapless TA trying to pay off your student loans. Grouchy faculty member Dr. Snerpus is more than happy to give you sums of cash if you’ll just do one thing: flunk your fellow students.

No, really. A virtual term paper (culled from various places online) will be thrust in front of you, and your job is to tap on the randomly added errors. Typos, capitalization errors, grammatical mistakes, and run-on sentences are all right before your eyes, in an assortment of different game modes. Sometimes there’s only one error in a fairly long paragraph. Others, there’s more errors than normal, but tapping on a non-error drains your clock heavily.

As a gaming concept, I know this sounds completely ridiculous. Who would want to grade papers (particularly terrible ones) for fun? But like any good “find the hidden object” game, The Grading Game works because you’re having to process information very quickly to find the things that are out of place. The pressure of the clock and the bizarre topics for the papers (Grief houses! Sun sneezes! Jigglypuff! Shoe Throwing!) make it a tense, abstract puzzler.

Besides, is any game that can help improve your writing skills that bad? (Everyone loved Mavis Beacon way back when.)

Cook, Serve, Delicious!

Cook, Serve, Delicious! is a little more traditional, but only just – it’s a “hardcore restaurant simulator”. The daily grind of operating a restaurant is an exercise in planning and multitasking.

Take menu construction: do you go with simple foods like french fries, which you can turn out quickly for limited return? Or do you tend towards expensive soups that require more prep work? You may think maximizing profits sounds great now, but when you’re fielding three orders and a sink full of dishes during the lunch rush? Not so much.

You’ll balance the need for equipment upgrades against buying new and upgraded recipes. Health inspectors will come by. You might get robbed and have to provide an artist’s sketch of the perp. Catering gigs become available. Invites to an Iron Chef-style competition arrive. I think there’s even a dating component and some sort of Kickstarter system.

It sounds like work, and it is work. And like all work, sometimes the reward is in doing a job well. When you get a large combo rolling and juggle complicated orders without missing a beat, you feel firmly in the zone. Completing a round in Cook, Serve, Delicious! provides a lovely sense of relief and completeness.

It’s a bit reminiscent of the original Cooking Mama, but with a shorter fuse and higher stakes. Definitely worth a look.

The Grading Game is available as a universal iOS app. Cook, Serve, Delicious! is available on Windows, OS X, and for the iPad. My experiences were largely with the iPad version. Both games are on sale for the immediate future.

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Games of 2012: The World Ends With You Solo Remix

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

The World Ends With You: Solo Remix

I remember getting my hands on The World Ends With You for the first time. It felt like an eternity since the last time I was had my world flipped by a Square RPG. A weird blend of modern Japanese culture and supernatural plots to destroy the world, TWEWY tied together a unique combat system, well-polished art and music, and memorable moody teenagers (this was a Square game, after all). It felt revolutionary, and possibly the start of a great new RPG franchise.

But that was 2008 – and following its release on the DS, nothing more came out of the franchise – until this year. Out of nowhere in August, Square Enix quickly announced and released The World Ends With You: Solo Remix. It didn’t launch on Nintendo’s floundering 3DS, nor was it a near-launch title for Sony’s Playstation Vita. No, it came out solely for iOS, at price points rarely seen on the platform: $18 for the iPhone/iPod Touch version, and $20 for the iPad version. People flipped out.

There are plenty of takeaways from the release – you could spend months trying to break down Square’s pricing strategy, or the effectiveness of reducing a dual screen game to a single screen, or lambasting Square for blocking the iPhone version from running on the iPad and/or not releasing a universal version. But I’d rather focus on the biggest takeaway: it marks the clearest turning point that the mobile gaming landscape has turned away from Nintendo and Sony to instead concentrate on smartphones.

This writing has been on the wall for a while, but it feels inescapable this year. If we’re going off of Metacritic scores to judge quality, there was a single game above 90 on both the 3DS (the eShop re-release of Cave Story) and the Vita (Persona 4 Golden). But somehow, there are 18 games in 2012 that met this threshold on iOS. Many of these are from indie developers; the major studios are represented (EA, Namco, Popcap, Warner Brothers); and the iPad version of TWEWY tops out the list at 95, technically the best reviewed title of the year.

Such a marketplace shift is anathema to long-time mobile gamers, as it seems inconceivable that a platform not dedicated to gaming could provide experiences on par with the big handhelds. But here it is: one of the most lauded, most beloved games in the DS generation, available for the half a billion iOS devices out in the wild.

Some may try to argue the release means little. Isn’t TWEWY:SR just a remake to rake in quick cash? If you’re willing to believe that, then you also have to discount the highest rated game on the Vita (Persona 4 was a Playstation 2 game), and you have to doubly discount the Cave Story release for the 3DS, a veritable remake of a remake! (Cave Story was released for the 3DS as a cartridge in 2011.)

I can’t understate how much of a disruption this is to a handheld market that was rock solid for the last 10 years. It’s almost reminiscent of the gaming market crash of 1983 – although a bit slower, and there’s already a new business model in place to save us waiting a few years for a new savior. If we don’t have dedicated handhelds after this cycle ends, I won’t bother to feign surprise.

(As for TWEWY:SR itself? It’s pricey, but you get what you pay for – a high quality RPG in a unique setting. It doesn’t feel any different compared to the DS version, save the combat – and I actually liked the single screen version better. If you didn’t play through it in 2008, I highly recommend you save up and splurge on it.)

The World Ends With You: Solo Remix is available for iPhone and for iPad, but not in the same app, because Square Enix doesn’t believe in such things.

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Games of 2012: Organ Trail

I’ve spent a lot of time in 2012 playing games, but not a lot of time writing about them. As I did last year, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting one a day until Christmas. See all Games of 2012 posts.

Organ Trail

By this point in popular culture, we should all be fed up of zombies. We’ve been on zed-word overload for the past few years – not just in the gaming industry but in culture overall. Just this year alone we’ve had Lollipop Chainsaw, Resident Evil 6, ZombiU, The Walking Dead[1. An aside about The Walking Dead: yes, yes, I know it’s been praised to the high heavens. I’ve been a little gunshy about Telltale’s episodic games as I’ve bought 4 seasons of their stuff but tend to never follow through through on them. I’ll probably give it a whirl next month. Sorry?], DayZ, Deadlight, Into The Dead…even Call Of Duty seems to be perpetually infested with the damn things. I’ve grown a little tired of shooting them in the head.

But I have to hand it to The Men Who Wear Many Hats – they’ve somehow managed to find a way to break my zombie ennui by smashing shambling hordes into the nostalgic edutainment fun of Oregon Trail – giving us [Organ Trail](http://hatsproductions.com/organtrail.html).

Plenty of people have tried to get the tone of MECC’s Apple II era classic right, but attempts to modernize it generally feel off. Just look at [Gameloft’s mobile version](https://itunes.apple.com/us/app/the-oregon-trail/id307519882?mt=8), which was at least kind of okay until they added in-app currency and tried to squeeze people for further money. Organ Trail has no qualms about sticking to the chunky graphics and limited color palette that was a staple of late 80’s computer labs.

It’s that level of dedication to really nailing that feeling that makes me love Organ Trail – it’s not really the zombies. Some grew up on an NES, others on the Genesis. But my gaming life would start on an Atari 2600 and then transition to the 4-color, no-sound-card world of a basic DOS PC.

When you complete a minigame in Organ Trail – maybe a shootout with bandits or just scavenging for supplies – the result screen pops up with a cheerful but glitchy BLEEEP~!. And when you tap the screen to dismiss it, you get the sound of a key being pressed on a very chunky keyboard. The bleep and the chunk are the best reminder of my gaming childhood I’ve had in a long time. Hits me right in the nostalgia muscle.

Organ Trail is available a universal iOS app as well as a Flash game.