Categories
Debated

Defying The Machine

Yesterday, in my linkblog, I linked to a [fantastic speech by Greg Costikyan](http://www.costik.com/weblog/2005_03_01_blogchive.html#111069190589189590), given at the “Burning Down The House” rant session at the Game Developers Conference. It hit a lot of salient points, but in particular this portion rung true:
> You have choices, too. You can take the blue pill, or the red pill. You can go work for the machine, work mandatory eighty hour weeks in a massive sweatshop publisher-owned studio with hundreds of other drones, laboring to build the new, compelling photorealistic driving game– with the same basic gameplay as Pole Position.
> Or you can defy the machine. You can choose to starve for your art, to beg, borrow, or steal the money you need to create a game that will set the world on fire. You can choose to riot in the streets of Redwood City, to down your tools and demand an honest wage for an honest eight-hour day. You can choose to find an alternate distribution channel, a different business model, a path out of the trap the game industry has set itself. You can choose to remember WHY we love games–and to ensure that, a generation from now, there are still games worthy of our love.
> You can start today.

Those who have been here a while will hopefully still remember I used to work for a [small Mac-centric gaming company](http://www.freeverse.com/), and there was some nice synchronicity between the timing of that rant and a product release today:

Back in November was the uDevGames contest, a yearly Mac programming competition where people can enter any game they’ve programmed for the Mac in hopes of winning fabulous cash and prizes. Developers get to make a name for themselves, Mac gaming companies can find new talent, and end-users get a flood of semi-nifty to badass games to try out. Freeverse had, before I left, found at least one programmer through the competition.

[I did some reviews](https://vjarmy.com/archives/2004/11/udevgames_2004.php) of games I liked, you might recall. Out of the five games I listed under “Fantastical”, the one that had captured my interest the most by far was [Kill Dr. Coté](http://www.udevgames.com/downloads/?dlid=32). A major throwback to Smash TV and/or Robotron, it wasn’t a deep game but fit a gaming niche that I had been sorely lacking lately – the Quick One-Off Game. It was the only game I took with me for the Sakai conference in New Orleans to keep me occupied during the downtimes, and it worked brilliantly.

As part of one of my annoying character traits, I of course had to mention this game to everyone I knew who would care – anyone with a Mac, preferably those in the gaming industry. I went out of my way to throw this at Ian and Colin Smith, brotherly overlords of all things Freeverse. When I saw the [uDevGames voting results](http://www.udevgames.com/contest/2004/winners/), where the game won Best Gameplay but not overall game, I sighed and let my Coté dreams subside.

But Ian, much unbeknownst to me, had taken the ball and started bouncing it with [Justin Ficarrotta](http://www.justinfic.com/index.php), the programmer of this bundle of joy. The game was finessed, given some new assets, and tweaked to perfection.

And behold – Kill Monty was released today. And it makes me happy because, among other reasons:

* It still remains a game very easy to pick up for however long you need to be distracted and then put down.
* It maintains the core Coté features I loved – Survival mode, five difficulty settings, countless red pixels, the Story button.
* It has the thing Coté needed – variety. More levels, enemies, and lead characters.
* There are unlockables. There aren’t enough computer games with unlockables.

I was talking it over with another friend today, and I nearly died laughing when he said “It’s better than Doom 3 because your Mac can actually run it.” But I don’t actually think the comparison to Doom 3 is invalid, after some consideration. We’re talking a game that’s less than one-third the price that could quite possibly give you the same amount of entertainment. Your $12.95 goes directly to the people who made the game possible – programmers, artists, sound creators – rather than getting splintered among manufacturing efforts and licensing fees. And yes, there’s no [performance issues](http://arstechnica.com/news.ars/post/20050315-4704.html) with Kill Monty.

So as one somewhat biased former gaming company coot ranting on his personal website, take my advice: If you have a Mac, and you’re running 10.3, [download Kill Monty](http://www.freeverse.com/download/select.php?name=killmonty&platform=osx) and give it a try. And if you want to see other games like it, [plunk down the $12.95](https://store.freeverse.com/). It’s worth it – the flamethrower rocks.

Categories
Reflected

A Project Two And A Half Years In The Making

On the way home, Katie revealed that she had finally brought home from work something I had been asking for since we moved to NYC: our wedding photos. Since we have a moderately decent scanner, I had been hoping for ages to get them all online, and certainly plenty of people over the years had asked if they could see them.

The scanning process isn’t the fastest thing in the world – I’m a stickler for good cropping and color correction – but there will be plenty of photos up on Flickr soon enough. Stay tuned.

Categories
Endured

The Great Disconnect

Some of you might’ve noticed I wasn’t exactly online this weekend. Despite my great zeal in retelling the trials and tribulations I’ve been through, let’s just say Time Warner is fixing it tomorrow morning.

Without cable TV or cable modem, we’ve been forced to (gasp) leave the house more. Saturday we took the Steinway bus down to see a matinée, and then decided to walk back up Steinway, partaking in great sights like The House Of Baby and the dog on the kid’s ride.

Sunday we did a lot of walking around the neighborhood – up, down, and all around. Strange sights were still quite common. While wandering into a greek shopping plaza to hit a grocery store Katie had seen from the subway, we discovered a Greek bakery, far better than most of the ones we’ve been to, called Artopolis. We picked up some goodies, including a raspberry tart I devoured last night – simply superb. I look forward to heading back there again and again.

We also did our semi-annual video game purge, where we trade back all the games we’ve grown tired of and apply the credit towards new bits of gaming goodness. Making this purge particularly unique is that we traded back one of our DSes. Sorry, Nintendo – the drought of games makes it really unnecessary to own two (let alone one). The credit went towards the one-two difficulty punch of Devil May Cry 3 (for Katie) and Gran Turismo 4 (for me), with enough credit banked away to grab a couple more games in the future.

As much as I enjoy meandering around Astoria, even with the improving weather – I’d really like to get back online from home. *shakes fist at Time Warner*