Categories
Debated

Contemplating Home

Contemplating Home

It’s been a strange eighteen months in the private Home beta. It’s hard to believe it’s coming to an end tomorrow.

Sony has announced that yes, tomorrow, December 11th, is the day Home finally goes into Open Beta. The indication I’ve gotten from the in-beta documentation is that we’re looking at a roughly 6PM Eastern launch, with a downtime tomorrow morning so some final housekeeping can be done.

Now, technically, the closed beta doesn’t end until tomorrow at that time, so I perhaps still cannot talk in great detail about the last 18 months. But here’s some things I’ve been mulling over about the service lately:

Gamers who spend a lot of time in a particular title tend to memorize maps. The terrain is always the same, the shopkeepers are always standing in their stores, and the town never changes. But serving 18 months in the Home beta can mess with your brain. Almost all of the areas have undergone multiple overhauls. The “Central Plaza” is on its third or fourth major version. Whatever you may remember from the early demos is probably gone now, so come in with a clean mind.

Home is not the cure to all of Sony’s woes regarding online play. It does not fill in the common holes that people point to when they line PSN up next to Xbox Live Gold. But is it supposed to? Was it ever? I’m not sure. I’m not sure Sony’s sure.

There are two things I’ve seen other fellow testers really get into: spontaneous dance parties, and wall hacks. Expect more of the first than the second as time progresses. R1 opens the Emote menu, and the dance options are at the bottom. They are all pretty awesome. (It is intentionally difficult to see in the picture above, but I am in a position only obtainable through a wall hack. I am explaining this to those who ask as only being possible through “incredible balance”. I’ve only had one person respond with an expletive.)

Above all else, Home is a good encapsulation of what Sony has focused on this generation: a reasonably pleasant user experience, missing a few things you’d probably expect, including a few things you wouldn’t have thought of, and providing a certain je ne sais quoi that makes it a fun place to visit but leaving you unsure if you really want to live there. I’m not sure if I’ll be spending a lot of time in Home, or it’ll just be something to fill the gaps – but it’s nice to know it’s there.

Categories
Puzzled Over

I Was Instructed To “Tell You” As Well As To “Crank That”

After I put the Xbox 360 challenge up on the Internet, it was over all these video game sites. And a couple video game companies hit me up on my email because I put the email on there too. And hit me up like, “Blah, blah, blah, blah.” So I was like, “Oh snaps!” So I forwarded to my management, and they forwarded to my label. And now we’re doing the video game. It was the same way I got signed for my music. It’s like history repeating itself, but instead of music this time it’s about video games.

This is the way the world ends: not with a bang but a whimper.

Categories
Debated Disliked

A Moment Of Disturbing Honesty From Activision

Stephen Totilo of MTV reporting on a moment of honesty from today’s Activision/Blizzard earnings call, emphasis mine:

During today’s Activision Blizzard earnings call, a financial analyst asked the company’s CEO, Bobby Kotick, why the company didn’t keep all of Vivendi’s games when the two gaming companies merged.

The analyst didn’t name any games, but technically, he had to be referring to the likes of “Ghostbusters,” “50 Cent: Blood On The Sand” and the new “Riddick,” which all appear to have found new publishing homes…

Kotick responded not by addressing any of the games by name, but by talking about Activision’s publishing philosophy. The games Activision Blizzard didn’t pick up, he said, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now…You still need to have production of new original property but you have to do it very selectively… the focus at retail and for the consumer is to continue to be on the big narrow and deep high profile release strategy… We’ve had enough experience that I think the strategy we employ is the most successful.”

I suppose I can appreciate the honesty, but as a gamer, I couldn’t be more nauseated.

That’s not to say I’m particularly surprised – what was the last significant franchise they created?

Tony Hawk? 1999.

Call Of Duty? 2003.

Guitar Hero? 2005.

I often love the games that are too quirky, too weird, too inaccessible, or too obscure for the mass market. And it’s sad that a company that was there when I started gaming 25 years ago has become so unwilling to take risks with their titles.