While I have been a faithful Dodgeball user for over 4 years, it’s not been a service that has been taking strides to make me love it. The site exists now almost exactly as it did back then, save using Google Accounts after they were bought out in the spring of 2005. While it remains functional, it has been losing mindshare in the face of stiff competition. Yelp does reviews better; Twitter does messaging between friends better; Facebook handles connections between friends better.
The only place Dodgeball still had a hold on me is for checking in; announcing to your friends where you were.
That was until I saw this demo of the Brightkite iPhone application:
I’ve been tangentially aware of Brightkite through their Twitter integration, but between the app and the service, any use I had for Dodgeball is essentially gone:
While Dodgeball was limited to 22 cities, Brightkite is US-wide. Ironically, this is because Brightkite leverages the Google Maps API – something that Google has failed to do with their own service.
Dodgeball is all-or-nothing with location data, while Brightkite has tiered access so that not all of your friends – or the world – get your precise location data.
Brightkite integrates with Twitter and FireEagle; Dodgeball essentially silos your data.
Consider Dodgeball’s coffin nailed shut. Brightkite.app is the sort of app I’ve been waiting for since the iPhone SDK was first announced.
It’s been just over two years since I started using iUseThis, a neat web tool for tracking OS X apps you use. A social network for software junkies, I suppose.
This is one of those things that I didn’t realize I was missing until I saw it. While the App Store does have plenty of methods of app feedback (user reviews, popularity ratings), it does tend to be a bit low on the signal to noise ratio. IUseThis works better, with a del.icio.us or Digg like method of popularity. The more people that mark they use an app, the higher it goes.
(Before anyone starts marveling as to the number of apps I have purchased: dumping five years of spare change into an iTunes gift certificate via Coinstar makes all the difference in the world.)
When you think of things with which you play video games, you may come back with “joystick”, “game pad”, “light gun”, “keyboard and mouse”, or perhaps even “plastic guitar”.
Over the last seven years, no one company has contributed more to the sheer volume of gaming devices in my possession than Konami. These seven years have seen five dance mats, four beatmania IIDX controllers, one gigantic Pop’n Music controller, one headset, one plastic guitar, and one set of plastic drum pads. Few of these have survived the yearly purge sessions, but the point came across loud and clear: Konami is, in no uncertain terms, the king of the peripherals.
Or at least, they were. Konami hasn’t introduced a new music game peripheral since 2005 with the US flop of beatmania. (Mysteriously, that peripheral – a redesign of the old IIDX controller – was a nearly flawless upgrade.) Three years later, Konami has threatened the world with another damn drum set, the sixth drum peripheral on the market and the third introduced by Konami.
But this post isn’t about that monstrosity. It’s about the Pop’n Be-Mouse, a strange (yet cute!) Japan-only device which combines the shape of a beetle, the functionality of a mouse, and the general purpose and style of a Pop’n Music controller. It’s the newest addition to my gaming controller collection.
This isn’t Konami’s first foray into PC Bemani – of course, you’d be easy forgiven for forgetting that those previous tries were mostly typing tutors like beatmania Da! Da! Da!. To its credit, the Be-Mouse is true to the ideals of Pop’n Music, it’s just…tinier.
Konami has crammed a nine-button Pop’n Controller into a 2.5″ mouse. Each of the nine buttons is about a centimeter in diameter, making them just slightly smaller than my fingertip. The buttons are tucked away under two plastic wings that, when opened, make the thing look not unlike a beetle. The wings are fairly sturdy and don’t give me fears of snapping them off.
Let’s hold off on the gaming for a moment and talk about it purely as a mouse: surprisingly, it’s not half bad. The mouse feels good in the hand, and the buttons function as one would expect. The scroll wheel has a more “clicky” feel than my Microsoft Intellimouse, which I actually enjoy. The mouse is plug-and-play under OS X, but not so under Windows XP, as you’ll have to install the drivers before it does anything interesting. Of course, the Pop’n software does not work on OS X at all, so Mac users should stay away unless they’ve got Boot Camp or other Windows methods.
While the mouse does come with an adorably weird mouse pad – full of half-broken English like *POP’N MUSIC MAKES YOU HAPPY, PRETTY, LOVELY!* – I don’t recommend using it. It is quite thin and light, making it easy to travel around your desk as you mouse. Worse, the texture it’s made out of causes the mouse to float strangely while you try to use it for regular functions. I went back to my usual mousepad and haven’t had any similar problems.
All things considered, the Be-Mouse is a competent laser mouse. But no one is going to buy this as merely a mouse – they’re looking for some Pop’n insanity. Despite it’s candy-colored exterior and endless supply of cartoon characters, Pop’n is notorious for being among the most difficult of music games.
After what should be a straightforward install, the Pop’n Be-Mouse software is accessible through the standard Windows methods, or by pressing the middle red button on the mouse’s controller. The game launches almost instantly, and after a quick load, you are off to the Pop’n races.
The game ships with 10 songs, most of which will be familiar if you’ve played at least one Pop’n game before. If you’re coming to Pop’n by way of another Bemani game such as DDR, you might recognize Daikenkai by Des-ROW. Additional songs are available via an in-game store that uses i-revo – but due to patch complications, I was unable to upgrade my install to the version necessary for store access.
Pop’n is a very visual game, so here’s some camera-recorded video of what the experience is like, end-to-end:
While Pop’n Be-Mouse is fun for what it is – *Pop’n Music Lite PC* – it’s important to note what it isn’t.
If you’re looking for extreme Hell course-style difficulty, you may wish to look elsewhere. The game features four difficulty modes; three of which are shared with the traditional Pop’n games (5-Line, 9-Line Normal, 9-Line Hyper). But 9-Line Ex, the peak difficulty level, has been dropped. Instead, users will find a 3-Line version, boiling a song down to a whopping three keys out of the nine available.
Likewise, Poppers familiar with some of the other modes that appear on the Pop’n games should prepare for the minimum possible in presentation. There’s no training mode, no versus or courses, no character select, no unlocks, no COOLs or arcade stage scoring or ojamas. It’s Bemani at the most basic form – pick a song, play, repeat. It will track your clears and best score on each difficulty level, but that’s about it.
Finally, it could potentially be used for a controller for other applications – MAME32 saw it as joystick input – were the red center button not bound to launch the Pop’n app. I think this can be worked around by killing the application in the system tray, but I haven’t verified this yet.
In short: it’s a decent mouse with the neat feature to play a music game as well. Is it worth dropping $70 plus shipping on? Perhaps not, but in the wide array of merchandise that Konami has put out for Bemani players over the years, at least this one is functional *and* fun.