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Best Of Enjoyed

All Of Time And Space

The truth is, I don’t actually watch a lot of TV. I can’t remember a time that I did, at least not after college started. The list of shows that pull my full attention can be counted on one hand with fingers to spare.

But one of those shows is Doctor Who.

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Enjoyed

Gaming 2009: iPhone

I’ll spare you the prologue; my impressions is that this the most awaited out of all of the yearly gaming posts. So much so that I’m actually going to put screenshots in this one. You can see where my priorities are.

It was difficult to narrow this down – but in the name of brevity, I’ve narrowed it down to a dozen titles that every iPhone owner should have on their phones. As I write this, to buy all of these games will cost you $30 – probably less than any one of the console games I recommended yesterday.

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Enjoyed Recommended

Gaming 2009: PC

Steam hit a new stride this year, causing me to open my wallet thirty-six separate times. I don’t want to count how many games that translates into for just this year – but the total game count on my Steam account is now at a sickening 195 titles. I didn’t start on Steam until late in 2007, so that means I’m averaging a disturbing 1.6 games a week.

Nothing can illustrate what causes this than the current front page of the Steam store. Right now, there’s a midweek sale for Psychonauts – a well received game from 2005, that I do not currently own – for $2. I am trying to write this post and *not* take the 30 seconds it would take to purchase it.

Steam has leveraged, on a slightly broader scale, what has made the iPhone app market so dynamic and prone to impulse purchasing – the ability to quickly drop prices, sometimes up to 90%. When you shave an award winning game down to $2, price conscious gamers will react strongly.

Most of my purchases this year were either games from past years or multiplatform titles, so much of my PC playing has already been covered. There were a few standout titles that haven’t quite shown up anywhere else, as well as some awful ports, so let’s make notes below: