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Enjoyed

Gaming 2008: The Wii + DS

Our Wii got dusty this year – more retail titles than the 360, but less overall purchases. There’s no sign in the coming year that this will change.

Sadly, the same can be said of the DS. A handful of titles that warranted checking out, but nothing that made me say “Wow, 2008 was a great year to have a DS!”. Of course, with the system being four years old, it may be nearing the end of the lifecycle.

## High Points & Surprises

It can’t be argued that No More Heroes was the most enjoyable thing I played on the Wii this year, and the game that pushed the most boundaries this year. Suda51 is a mad man, but like all great mad men, his insanity is society’s gain.

On the DS, The World Ends With You showed that Square Enix *can* do a portable RPG that plays to the strengths of a portable without dumbing it down. Too bad Crisis Core didn’t get the same level of attention.

Castlevania: Order of Ecclesia finally gives us a tough Metroidvania game, almost to the point of pain. It’s more memorable than the other DS Castlevania titles, that’s for sure.

I played through Professor Layton & The Curious Village. As someone who loved puzzle books as a child, this was a fun nostalgia trip. I can’t figure out what the holdup is on the localization of the other Layton titles.

## Low Points & Disappointments

Super Smash Brothers Brawl failed to pull me in. After clocking endless hours on Melee during college, Brawl featured a slapdash plot, some obnoxious levels, and unplayable networking. It didn’t hook me, and I should probably trade it back.

Mario Kart Wii was more enjoyable than the Gamecube or N64 versions, but I still miss the psuedo-3D of the SNES and GBA titles. Still not quite the level of fun I’m looking for.

Wii Fit caused my most depressing moment of the year: the “fattening” animation after your first weigh-in. Whoever programmed that is a *dick*.

## Open Questions

Is Nintendo ever going to fix the storage issues on the Wii?

Is there any compelling reason to upgrade to the DSi? (I can’t find one.)

Categories
Enjoyed

Gaming 2008: The Xbox 360

Not counting carry overs from Christmas 2007, I played exactly two disc-based games for my 360 this year, largely due to fears of the hardware failing again. One game was purchased in February, the other in November. The number of disc read errors I’ve gotten on the second game have not subsided this fear – even a post-NXE installation needed multiple tries.

But the appeal for me with the 360 continues to be Xbox Live Arcade, which is where most of my (space) bucks went.

## High Points & Surprises

Rez HD made a fantastic translation into an Arcade title. It provided me with a chance to finally work all the way through the game, and it now has a solid place in my heart. I would’ve bought it at retail at full price.

Culdcept Saga finally came out in the US, 15 months after the game came out in Japan. It was worth the wait for those into deep board games.

Braid made a strong statement for indie games on the 360; the story may not have made much sense, but the puzzles were inventive and the experience was a thrill. I wish I could play it with fresh eyes again.

Geometry Wars 2 showed the rest of the gaming industry how to do leaderboards. Hopefully people will follow Bizarre Creation’s lead in 2009.

n+ took my favorite flash game *ever* and turned it into some online behemoth. Bravo, metanet!

I didn’t end up buying it (due to lack of friends with it), but the translation of Ticket To Ride was well done.

## Low Points & Disappointments

Castle Crashers‘s broken network code. Horribly, horribly broken, enough so that I wouldn’t touch the online portion in fear of losing my saved game. It took three months to get a patch out, and in that time the community has mostly died off.

I was so turned off by the voice acting in Blue Dragon I didn’t get much past the tutorial before trading it back.

I was deep into Mass Effect when the year started, and finished it out within the first week. While the core story and plot were enjoyable, my completionist streak kicked up and I did all the side missions. And between the repetitive architecture, the horrible combat controls, and the general lack of variation, they ruined the game for me. Side missions matter.

While there were certainly enhancements to the core functionality, Gears of War 2 felt like more of the same. Another year, I would’ve given it much more attention; this year, it got lost in the pile.

## Open Questions

Why is Netflix now the reason I’m turning on my 360 the most?