Categories
Created

beatmania IIDX RED Rival Exchange

The recently released *[beatmania IIDX RED](http://www.konami.jp/gs/game/bm2dx/11red/)* features a new set of functionality allowing you to load up to five saves from other players into your game as rivals, and giving you in-game comparison between your scores and theirs.

While it’s a great feature, there’s one small shortcoming: there’s no way to go online to exchange saves.

As of late last night, [VJ Army](https://vjarmy.com/iidx/) has begun supporting upload of PS2 save files for your profile. Any user can upload one save in any of the common save formats (XPO, XPS, MAX, SPS), and the file will be hosted on this server. If you’re a VJ Army member, sign in and then look on the left hand menu for “Upload Rival Data” to find the form. (And remember to set your user ranking in the control panel.)

If you’re not a member of VJ Army – or even if you are – and want to browse the files that have been uploaded, you can do so on the [Find Rival Data](https://vjarmy.com/iidx/findrivaldata.php) page.

And if this all confuses you, documentation should be available within the next couple of days.

Categories
Found

Slow Country

VJ Army/Pop’n Navy users may be noticing the site is terribly slow.

There are a few causes for this – explosive growth in the user base in the past few weeks, my rather poorly optimized code – but there’s also an issue with the kernel on the box the site is hosted on. We’re working on it as best we can, but unfortunately, performance is wavering. I appreciate any patience you can manage to hold on to while we try to resolve this.

Blog will continue running at regular speed.

Categories
Debated

Don’t Let It Go

This post is going to be somewhat cryptic and bizarre, and I apologize for those of you who end up scratching your heads. I promise, this will be the only one for now.

A little over four years ago, I first stepped into the Bemani community. As with most passionate online communities, it has never been a friendly world. Know-it-alls, shit-talkers, preachers and perverts, gangsters and thugs. Even a few people who just wanted to enjoy their video games.

My love/hate relationship with DDR provided cover as I buried myself in Beatmania IIDX. IIDX, you see, has historically been a game for isolationists. It is not exciting to watch at parties. It does not make you look excessively idiotic. Two-player modes are more of a distraction than an enjoyable mode of play. It is the sort of game that requires heavy concentration and discipline. It begs for the sort of perfection that can only come from someone playing the same song over and over again, much like modern day Japanese [shmups](http://en.wikipedia.org/wiki/Scrolling_shooter).

While I was playing IIDX for that first year, I began slapping down a small score tool in PHP to provide me with the ability to track my scores from game to game. And somewhere in there, as I closed flamewar threads on [DDRFreak](http://www.ddrfreak.com/) and thumbed through the junk on [Bemanistyle](http://www.bemanistyle.com/), some thoughts popped into my head.

> What if there was a way to move the community in a positive direction?
> What if all these people could come together and be civilized?
> Is it worth pouring time and energy into something – purely out of my love for a game – in the hopes that people will enjoy it?
> Can this be done without causing more drama?

I took a chance and leapt at the project. I will spare you the cataloging of sacrifices I’ve made for the project, because the truth is, I enjoyed challenging myself with some of the work.

The site has been, to a large extent, a success. It’s popular, the code is not entirely broken, and the community is mostly harmonious. But it’s that “mostly” is what gets to me.

I’ve always said that it’s far more easy to remember the bad times than the good – you’re going to remember stress over pleasure. Happiness doesn’t leave scars. Thus, I know that I’m overreacting to the drama that has arisen in the last few hours. I know that steps I have taken to smother the flames were overly broad.

But when I realize that the amount of time I’m pouring into the site is dominating the time I actually spend playing the game that inspired it by a ratio of at least 4:1, and that a sizable chunk of that time is spent babysitting the community, it’s hard not to have your faith shaken.