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A Moment Of Disturbing Honesty From Activision

Stephen Totilo of MTV reporting on a moment of honesty from today’s Activision/Blizzard earnings call, emphasis mine:

During today’s Activision Blizzard earnings call, a financial analyst asked the company’s CEO, Bobby Kotick, why the company didn’t keep all of Vivendi’s games when the two gaming companies merged.

The analyst didn’t name any games, but technically, he had to be referring to the likes of “Ghostbusters,” “50 Cent: Blood On The Sand” and the new “Riddick,” which all appear to have found new publishing homes…

Kotick responded not by addressing any of the games by name, but by talking about Activision’s publishing philosophy. The games Activision Blizzard didn’t pick up, he said, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now…You still need to have production of new original property but you have to do it very selectively… the focus at retail and for the consumer is to continue to be on the big narrow and deep high profile release strategy… We’ve had enough experience that I think the strategy we employ is the most successful.”

I suppose I can appreciate the honesty, but as a gamer, I couldn’t be more nauseated.

That’s not to say I’m particularly surprised – what was the last significant franchise they created?

Tony Hawk? 1999.

Call Of Duty? 2003.

Guitar Hero? 2005.

I often love the games that are too quirky, too weird, too inaccessible, or too obscure for the mass market. And it’s sad that a company that was there when I started gaming 25 years ago has become so unwilling to take risks with their titles.

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A Supposedly Fun Thing I’ll Never Do Again

They’re going to throw a lever and detach the tower-cable’s clip, and the man in sockless Banfis will free-fall for what’ll seem forever, until the crane’s cable’s slack is taken up and the line takes his weight and goes tight behind him and swings him way out over the grounds to the south, his arc’s upward half almost as high as the tower was, and then he’ll fall all over again, back, and get caught and swung the other way, back and forth, the man prone at the arc’s trough and seeming to stand at either apex, swinging back and forth and erect and prone against a rare-meat sunset.

And just as the crane’s cab’s blond reaches for his lever and the crowd mightily inhales, just then, I lose my nerve, in my very last moment at the Fair – I recall my childhood’s serial nightmare of being swung or whipped in an arc that threatens to come full circle – and I decline to be part of this, even as witness – and I find, again, in extremis, access to childhood’s other worst nightmare, the only sure way to obliterate all; and the sun and sky and plummeting Yuppie go out like a light.

David Foster Wallace was found dead in his home Friday evening. He had apparently hung himself; I suppose given the above, one could consider it ironic. One familiar with his work could also be glad he didn’t stick his head in a microwave.

DFW has always remained high on my list of favorite authors, largely thanks to the book for which I’ve named this post. Now seems like an appropriate time to read it, and his sprawling opus, one more time.

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Vimeo vs. Gamers

Today, in tech news:

  • Twitter has announced that they are banning all messages (or “tweets”) relating to Apple, due to capacity concerns, given the massive usage spikes during Apple keynotes and product releases.
  • Flickr announced that screenshots and drawn artwork will no longer be allowed for upload, as they do not truly constitute ‘creative expression’ and do not jive with the mission of the site.
  • LiveJournal specified new policy, banning posts about user’s parents. “We simply do not want to spend the money and resources to host these entries,” said management.

To users of these services, all of this probably sounds ridiculous. Sites based around user submitted content would be foolish to restrict content based on topic, media type, or content.

The above headlines are fake, but this one is not: Vimeo is banning videos related to video games.

“The Vimeo staff has decided that we are no longer going to allow gaming videos on Vimeo. Specifically, we are no longer going to allow game walk-throughs, game strategy videos, depictions of player vs player battles, raids, fraps, or any other video gaming videos that simply depict individuals playing a video game. Videos falling into this category will be subject to deletion as of September 1st; new videos of this type will be removed.” – Blake Whitman, Vimeo Staff