Categories
Debated

Social Network De-evolution

The first social network to rise to any degree of prominence was [Friendster](http://www.friendster.com/). Friendster allows you to punch in a bunch of your interests, link to other friends, pull in your blog posts, share photos, etc.

Then came [Orkut](http://www.orkut.com). Orkut grew quickly because of it’s exclusive “you have to be invited in” rules, but then quickly burned out as everyone went to [MySpace](http://www.myspace.com/). MySpace was – and is – ugly as sin, horribly non-functional, and generally is a contradiction of all that had gone to move the web forward since its inception. This, somehow, made it immensely popular.

Since MySpace has become the unstoppable force in the “this is all of who I am” space, recent social networks have forced you to specialize. Music users can plug in to [lastfm](http://last.fm) or [iLike](http://www.ilike.com]; people looking for business connections can network on [LinkedIn](http://www.linkedin.com/). [Flickr](http://www.flickr.com/) can act as a glorified social network for photographers. And so on.

Meanwhile, activity-based social networks sprang up. [Dodgeball](http://www.dodgeball.com/) broadcasts your location to your friends. [Upcoming](http://www.upcoming.org/) lets you plan events – Evite on steroids.

The many splinter social networks are interesting, because each one limits your scope. I can’t find my friends who aren’t into digital photography on Flickr. I’m not going to link up with people outside of NYC on Dodgeball. Each network becomes more insular, more specialized.

And so now we reach [Twitter](http://www.twitter.com/). Twitter is, as best I can tell, the exact reverse of the original sorts of social networks – your profile is meager, your interests unimportant. Twitter allows you to bomb your friends with updates about what you’re doing in 145 character or less – like Dodgeball, only without the locations. Or neighborhood detection.

I’ve been using it a bit more today after signing up last month – and while Twitterific is a nice client, I’m still trying to get the appeal. It’s certainly an interesting sort of party-line chat that doesn’t require you to be constantly signed in, but there’s something I’m not quite catching. Maybe it’s because after two years on Dodgeball, I know that most people aren’t using the chat functions.

My profiles for all the sites mentioned above: [Friendster](http://www.friendster.com/dandickinson) – [MySpace](http://myspace.com/remydwd) – [last.fm](http://last.fm/user/remydwd) – [iLike](http://ilike.com/user/Dan_D2) – [LinkedIn](http://www.linkedin.com/in/remydwd) � [Flickr](http://flickr.com/people/remydwd) � [Dodgeball](http://www.dodgeball.com/user?uid=16789) � [Upcoming](http://upcoming.org/user/384/) � [Twitter](http://twitter.com/Remy)

Categories
Debated Disliked

Bad Konami

Email received, Thursday, 2:55 AM:

From: KONAMI INSIDER

To: Remy

Subject: Konami Insider: Take the Konami Customer Survey

Dear Remy,

Thank you for being a Konami Insider.

Please visit our survey so we can continue to make the games YOU want to play.

http://www.onlineregister.com/konami/survey/

Sincerely,

Konami

I am not naive enough to believe that my feedback to any web survey will provide enough weighted guidance to allow for the things *I* want to be made. But I am naive enough to think that such a survey would have the reasonable illusion of trying to solicit my feedback.
Question one of this four question survey:

Common sense violations encountered in this question:

– The acronym “NGC” has never been in widespread use. While I know what it’s supposed to expand to, the average Joe will not. (I suppose I should be thankful the survey did not use “GCN”, as I’ve seen a number of places.)
– There are no listings for any now-current gen consoles: the PS3, the Xbox 360, the Wii.

Question two:

Common sense violations encountered in this question:

– The code name “Nintendo Revolution” has not been in use since the console was renamed the Wii on April 27th, 2006. This is over six months ago.
– No one – and I mean no one – refers to a “DS” as a “Nintendo Dual Screen”.
– The Gameboy Micro, as far as I know, is not being made any more, and bombed fairly badly compared to all other Gameboy Advance versions, never mind both versions of the DS.

Question three:

Common sense violations encountered on this question:

– Why is Super Mario the example given for “Platform Games with Cartoon Characters”?
– Why is Gran Turismo the example given for “Action Racing Games”?
– Why is there even a category of “Mission Based Driving Games”? And, again, why GTA, which has classically been defined as a “sandbox game”?
– Why do you offer such specifics as “Life Simulation Games”, “Fishing/Hunting Games”, and “Wrestling Games”, while you simultaneously neglect genres that Konami has at least something of a reputation for – such as Stealth Action Games (e.g. Metal Gear Solid), Music Games (e.g. Dance Dance Revolution), Adventure Platform Games (e.g. Castlevania), or Shoot-em-ups (e.g. Gradius)?

Question four:

Common sense violations encountered on this question:

– This question does not contain the phrase “you, yourself,” unlike the previous three.
– Why is an example needed for “Renting game from a video store”? Or for “Visiting the game publisher’s website”? Or, hell, even “Seeing advertisements online”?
– It’s obvious just from the depth of this question and the 76 radio buttons that the point of the survey is not to actually make the sort of games that *I* want to play, but instead to refocus their advertising budgets appropriately to hit more “top influences”. It’s not the dishonesty of the survey that bothers me – it’s the principle of being so willing to take advantage of your customers. To lure them in with the half-empty promise of listening to them, and then blatantly try to suckle effective advertising channels out of them.

This, by the way, is the thanks you get for completing the survey:

I am baffled as to how anyone could think a survey like this provides anything remotely useful.

Categories
Debated

Lik-Sang Shuts Down

[Another importer bites the dust](http://www.lik-sang.com/news.php?artc=3901):

>Hong Kong, October 24th of 2006 – Lik-Sang.com, the popular gaming retailer from Hong Kong, has today announced that it is forced to close down due to multiple legal actions brought against it by Sony Computer Entertainment Europe Limited and Sony Computer Entertainment Inc. Sony claimed that Lik-Sang infringed its trade marks, copyright and registered design rights by selling Sony PSP consoles from Asia to European customers, and have recently obtained a judgment in the High Court of London (England) rendering Lik-Sang’s sales of PSP consoles unlawful.

It’s sad to see importers go – but, I’m not going to be shedding too many tears here.

>A Sony spokesperson declined to comment directly on the lawsuit against Lik-Sang, but recently went on to tell Gamesindustry.biz that “ultimately, we’re trying to protect consumers from being sold hardware that does not conform to strict EU or UK consumer safety standards, due to voltage supply differences et cetera; is not – in PS3’s case – backwards compatible with either PS1 or PS2 software; will not play European Blu-Ray movies or DVDs; and will not be covered by warranty”.

This was Sony’s argument, and it was enough for the courts. Lik Sang, sadly, is determined to flame out:

>”Today is Sony Europe victory about PSP, tomorrow is Sony Europe’s ongoing pressure about PlayStation 3. With this precedent set, next week could already be the stage for complaints from Sony America about the same thing, or from other console manufacturers about other consoles to other regions, or even from any publisher about any specific software title to any country they don’t see fit. It’s the beginning of the end… of the World as we know it”, stated Pascal Clarysse, formerly known as the Marketing Manager of Lik-Sang.com.

I would like to re-emphasize: *beginning of the end of the World as we know it*. I don’t think I need to point out the ridiculousness of equating the “end of the World” to an import shop closing. There are still plenty of others open.

But it’s not just enough to pretend that this is the apocalypse; after all, Sony bashing is all the rage this fall:

>”Blame it on Sony. That’s the latest dark spot in their shameful track record as gaming industry leader. The Empire finally ‘won’, few dominating retailers from the UK probably will rejoice the news, but everybody else in the gaming world lost something today.”

Spare me the “shameful track record” nonsense, especially since it was obvious that they still wanted to profit off of selling Sony’s products.

Perhaps Lik-Sang has forgotten that [Nintendo also successfully sued them](http://www.theregister.co.uk/2003/06/19/nintendo_wins_liksang_piracy_case/) in 2003 for selling flash carts. Or that [Microsoft also successfully sued them](http://news.zdnet.co.uk/business/legal/0,39020651,2123307,00.htm) in 2002 for selling Xbox mod chips.

Lik-Sang has been on the shitlist of all three console makers for years.

**EDIT 1**: Ars [points out](http://arstechnica.com/news.ars/post/20061024-8061.html) that “It also didn’t help that Lik-Sang lacked representation at those hearings.” Mind-boggling. I certainly don’t agree with Sony suing importers, but if you’re going to get sued, you might want to send at least one lawyer.

EDIT 2: [Here’s the judgement](http://www.bailii.org/ew/cases/EWHC/Patents/2006/2509.html); indeed, Lik-Sang did not appear.

EDIT 3: [Sony responds](http://www.gamesindustry.biz/content_page.php?aid=20564); they mention that not only did Lik-Sang not show up (thus, no legal costs), but they also have not yet paid the damages.