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Games of 2013: The Typing Of The Dead Overkill

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

The Typing Of The Dead: Overkill

When I was in the 4th grade, I was subjected to my first school class that included typing lessons. This was the golden age of software that taught people how to type, when Mavis Beacon was queen. Our instructor, who’s name I’ve long since forgotten, put us all in front of whatever piece of software it was and told us to get to work, promising a week of free school lunch if anyone could break 72 words per minute.

It may have been the first time in my life I ever smirked when I called him over and showed him an 85 WPM on the drill. And boy, did those free lunches taste *good*.

That was 20 years ago; I still type at a ridiculous speed, but that era of typing tools long since dried up.

But this year saw the remarkable release of Sega’s The Typing Of The Dead: Overkill. The sequel to the original Typing Of The Dead – a game that married a light gun zombie game with a typing tutor – was literally a surprise release: no one knew it was in development, let alone that it was coming out. (As it turned out, it had survived an apocalypse of its own.)

This time, the foul-mouthed grindhouse-tinged HOTD reboot from a few years back is shoehorned onto fast typing action. Type a phrase (“SICK AND TIRED”), take down a zombie. That grindhouse style – where F-bombs and poor innuendos are dropped nearly every sentence during cut scenes – is not for everyone, and it does wear thin. Kill Screen declared it to be “either a surrealist masterpiece or absolute garbage“.

But to have a modern game where my somewhat absurd typing ability directly converts into gaming expertise? I’ll take it.

The Typing Of The Dead: Overkill is available for the PC.

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Games of 2013: QuizUp

I’ve spent a lot of time in 2013 playing games, but not a lot of time writing about them. As I have been doing in recent history, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. I’ll be posting about one a day until Christmas. See all Games of 2013 posts.

QuizUp

Last year’s series started in a car with coworkers; this year’s shall as well. These series always tend to start with a game that does one thing fairly well; this year’s shall as well.

We were piled in a rental car today, making the lengthy journey from New York City to Ithaca for a work trip. The miles started to drag across Route 17 as the afternoon wore on.

One member of my team, wondered aloud: “Man, I wish we had a multiplayer game or something.”

I didn’t need to pause to think of a good option – I spat out QuizUp almost immediately.

It is a weird sort of situation that while mobile platforms are becoming increasingly known for social gaming, it’s become less about direct gameplay with a small group of others, and more about nebulous MMO-like elements in whatever the latest Farmville clone is.

QuizUp is a very cleanly designed two-player quiz game. Seven questions, all multiple choice, with response time determining the points awarded. Get more points, win the match. It has a very well-maintained layer of polish (the animations), clever little addictive nudges (a per-category experience system), and generally works very well, even over a cellular connection.

The only place QuizUp needs improvement is in integrating existing friends back into the game’s friends system, where it occasionally struggles to understand that I shouldn’t have to invite someone I’m already GameCenter friends with to play.

Small concern aside, it’s the best the trivia game I’ve played in a while, and perfect for long rides in the back of the car. Check it out.

QuizUp is available for free on the App Store. An Android version is planned.