I’ll spare you the prologue; my impressions is that this the most awaited out of all of the yearly gaming posts. So much so that I’m actually going to put screenshots in this one. You can see where my priorities are.
It was difficult to narrow this down – but in the name of brevity, I’ve narrowed it down to a dozen titles that every iPhone owner should have on their phones. As I write this, to buy all of these games will cost you $30 – probably less than any one of the console games I recommended yesterday.
Continue reading Gaming 2009: iPhone
Steam hit a new stride this year, causing me to open my wallet thirty-six separate times. I don’t want to count how many games that translates into for just this year – but the total game count on my Steam account is now at a sickening 195 titles. I didn’t start on Steam until late in 2007, so that means I’m averaging a disturbing 1.6 games a week.
Nothing can illustrate what causes this than the current front page of the Steam store. Right now, there’s a midweek sale for Psychonauts – a well received game from 2005, that I do not currently own – for $2. I am trying to write this post and *not* take the 30 seconds it would take to purchase it.
Steam has leveraged, on a slightly broader scale, what has made the iPhone app market so dynamic and prone to impulse purchasing – the ability to quickly drop prices, sometimes up to 90%. When you shave an award winning game down to $2, price conscious gamers will react strongly.
Most of my purchases this year were either games from past years or multiplatform titles, so much of my PC playing has already been covered. There were a few standout titles that haven’t quite shown up anywhere else, as well as some awful ports, so let’s make notes below:
Continue reading Gaming 2009: PC
I don’t know who lit the fire under third party developers this year, but there were some amazingly strong titles kicking around. Every game (save one) on my High Points & Surprises list was triple platform: PS3, Xbox 360, and PC. Unfortunately for you Wii-only owners, only two of them showed up there – and both of those are the music games.
Continue reading Gaming 2009: Multiplatform
The PS3 again shouldered most of the load of my console gaming this year, and it shined bright with exclusives this year. Let’s get right into it.
Continue reading Gaming 2009: PS3
When it comes to my attention span, these consoles lost out in 2009.
The PSP software market, already a bit dry, turned desert-like this year. It was hard to find titles that weren’t reviewed poorly (Gran Turismo Portable) or overpriced to hell (LittleBigPlanet PSP, GTA:Chinatown Wars).
The Wii and DS repeated their performance from last year, with the Wii managing 2 retail purchases but no downloaded titles, and the DS managing one retail purchase.
The 360, which last year managed a whopping 1 retail game purchase, managed to sink to an abysmal 0 retail games and about 4 XBLA purchases. (The 360 continues to get a bit of a free pass since every game on the Multiplatform list is available for it.)
With this poor performance in mind, let’s find some silver lining in an otherwise dreary year.
Continue reading Gaming 2009: DS/PSP/Xbox 360/Wii
Early last year, I churned out a series of posts that were surprisingly well received where I ran through the high points and low points for gaming across every platform I owned.
I have been struggling against the weight of a large pile of games to do the same for this year, and while the posts won’t be as rapidly posted as they were last year, I am nearing the point where I feel ready to do this.
Expect to see the following in the coming days:
* Gaming 2009: DS/PSP/Xbox 360/Wii
* Gaming 2009: PS3
* Gaming 2009: Multiplatform
* Gaming 2009: PC
* Gaming 2009: iPhone
* Gaming 2009: Game Of The Year