Going Beyond

On May 3rd of last year, I made a critical decision that I never spoke about here: I began a shutdown of VJ Army and Pop'n Navy, the two Bemani community sites that had been the lifeblood of my web presence since 2004. (No, my blog is not called VJ Army.)

The decision was not a hard one: a lack of time/resources for programming had left both sites in a code stasis for over a year. Bugs weren't getting fixed, and no relief was in sight. Complicating things was a forum community that was mostly interested in sniping and trolling each other. I no longer felt like a member in my own forums, and that weighed heavily on my conscious. It was a deeply painful failure to keep what had once been a civil, "good" corner of the gaming community from turning toxic.

While the sites officially shut down a month later on my birthday (a perverse birthday gift for myself), users were able to export their personal data into a portable XML format until what was supposed to be December 31st, 2009.

IIDX Hardcore For Life

As it turned out, that day I was in Akihabara, playing the very games that I had fallen in love with back in 2003. As my interest in Bemani has waned dramatically over the last few years, it's not lost on me that as I clicked away and slapped the plastic turntable back and forth, no thoughts passed through my head about recording scores or checking where I was ranked.

The data survived into 2010 until tonight, when I finally pulled the trigger and expunged all the data from my database. So if you hadn't exported your data yet - I apologize, but you're too late. I don't have a copy anymore.

There were countless things I learned from the five years the sites ran: nerdy things about database optimization and PHP's image libraries; hard fought struggles with moderating communities and building good controls for data review; pointers on staffing a no-profit web site and balancing life versus your projects. Maybe these lessons will surface in other posts over the coming year - maybe they won't. There is just one on my mind tonight:

The best schools and books and teachers in the world are no comparison to going out and building something that people want to use. Go: dig your hands into the soil (as it were), and create something. Be the president, the support technician, the artist, the lead programmer, the project manager. Take all of the credit and accept all of the blame.

I've quoted this before, but I can think of nothing more fitting:

Don't be afraid. If you want to do something, just go ahead and do it, but be prepared to take the blame, to feel the fall. Don't sit around waiting to be asked, to be given permission. Just get out there and do it.

As I said in the original shutdown notice - it was a great five years, and I wouldn't have traded it for anything.

Tangentially Related:

  • Being able to save my scores and then notice my progress over songs... well, I'm just an initiate when it comes to SQL and databases and all that stuff, yet I can imagine how hard it must have been to code the whole thing so that everyone of us could enter scores, compare scores, check for clearages and comment on our performances (according to the data later compiled by Taren, I was the biggest comment dropper ^_^). And the wiki was and still remains well-structured too, I even added info into it myself over time...

    Oh well... I don't know much about you (or your cat either :) ) but anyways, I thank you very much for all that you've done. And as Naoki could say in a song title: Good luck 2U ^_^
  • Thanks from me, too. I've never been superamazing at IIDX, but it was nice to be able to track my best scores across styles. I enjoyed the jokes (&catsailboat=on was awesome), and the wiki continues to be a great resource. Somewhere along the way I started reading your blog & Twitter, which are both entertaining and informative. (Thanks for Quicksilver! ;)) Good luck with whatever the future hold for you, and thanks again for all the effort you've but into these projects! :)
  • Thank you so much for your hard work over the years! I'm trying to follow your advice and launch a one-man project of my own... I'm guessing I'm massively underestimating the amount of work involved in keeping everything afloat!
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About Dan

Dan Dickinson is a 29 year old living in Jersey City, New Jersey. He works at the strange intersection of collaborative technologies, education, software development, and medicine. His passions include finding unexpected paths and connections, music/rhythm video games, interesting food, and backchannels. This has been his primary (vivid) weblog since February of 2000.

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