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Month January 2010

Gaming 2009: iPhone

I’ll spare you the prologue; my impressions is that this the most awaited out of all of the yearly gaming posts. So much so that I’m actually going to put screenshots in this one. You can see where my priorities are.

It was difficult to narrow this down – but in the name of brevity, I’ve narrowed it down to a dozen titles that every iPhone owner should have on their phones. As I write this, to buy all of these games will cost you $30 – probably less than any one of the console games I recommended yesterday.

Gaming 2009: PC

Steam hit a new stride this year, causing me to open my wallet thirty-six separate times. I don’t want to count how many games that translates into for just this year – but the total game count on my Steam account is now at a sickening 195 titles. I didn’t start on Steam until late in 2007, so that means I’m averaging a disturbing 1.6 games a week.

Nothing can illustrate what causes this than the current front page of the Steam store. Right now, there’s a midweek sale for Psychonauts – a well received game from 2005, that I do not currently own – for $2. I am trying to write this post and not take the 30 seconds it would take to purchase it.

Steam has leveraged, on a slightly broader scale, what has made the iPhone app market so dynamic and prone to impulse purchasing – the ability to quickly drop prices, sometimes up to 90%. When you shave an award winning game down to $2, price conscious gamers will react strongly.

Most of my purchases this year were either games from past years or multiplatform titles, so much of my PC playing has already been covered. There were a few standout titles that haven’t quite shown up anywhere else, as well as some awful ports, so let’s make notes below:

Gaming 2009: Multiplatform

I don’t know who lit the fire under third party developers this year, but there were some amazingly strong titles kicking around. Every game (save one) on my High Points & Surprises list was triple platform: PS3, Xbox 360, and PC. Unfortunately for you Wii-only owners, only two of them showed up there – and both of those are the music games.

Gaming 2009: PS3

The PS3 again shouldered most of the load of my console gaming this year, and it shined bright with exclusives this year. Let’s get right into it.

Gaming 2009: DS/PSP/Xbox 360/Wii

When it comes to my attention span, these consoles lost out in 2009.

The PSP software market, already a bit dry, turned desert-like this year. It was hard to find titles that weren’t reviewed poorly (Gran Turismo Portable) or overpriced to hell (LittleBigPlanet PSP, GTA:Chinatown Wars).

The Wii and DS repeated their performance from last year, with the Wii managing 2 retail purchases but no downloaded titles, and the DS managing one retail purchase.

The 360, which last year managed a whopping 1 retail game purchase, managed to sink to an abysmal 0 retail games and about 4 XBLA purchases. (The 360 continues to get a bit of a free pass since every game on the Multiplatform list is available for it.)

With this poor performance in mind, let’s find some silver lining in an otherwise dreary year.

Gaming 2009: Prologue

Early last year, I churned out a series of posts that were surprisingly well received where I ran through the high points and low points for gaming across every platform I owned.

I have been struggling against the weight of a large pile of games to do the same for this year, and while the posts won’t be as rapidly posted as they were last year, I am nearing the point where I feel ready to do this.

Expect to see the following in the coming days:

  • Gaming 2009: DS/PSP/Xbox 360/Wii
  • Gaming 2009: PS3
  • Gaming 2009: Multiplatform
  • Gaming 2009: PC
  • Gaming 2009: iPhone
  • Gaming 2009: Game Of The Year

MobileMeh

January, 2000: Apple unveiled iTools. Provided for free to anyone running OS 9, it provided a POP email account at mac.com, 20 MB of internet-based storage referred to as iDisk, web hosting space, and internet filtering software to keep the kids safe. It was 2000, I was in college, it was free. I could not argue. I took the address remy@mac.com.

July, 2002: iTools relaunches as “.Mac”. It begins to cost $100 a year. Having just graduated, and not wanting to be tied to my university email for the rest of my life, I opt to start paying in October.

October, 2003: I renew my .Mac account. I am happy with the service.

February 2004: I purchase my first Sidekick. It does not sync contacts with my phone, thus increasing the value of address book sync.

April, 2004: Gmail launches. Unable to take a name of less than six characters, I default back to “remydwd” as my user name. My .Mac email account falls out of favor, but continue to renew the account for address book synchronization.

October, 2004: I renew my .Mac account. I feel like I am getting enough out of the address book, bookmarks, and keychain sync to justify the cost, and Katie’s email account is attached as a sub-account.

October, 2005: I renew my .Mac account. I still feel like I am getting enough out of the address book, bookmarks, and keychain sync to justify the cost, and Katie’s email account is attached as a sub-account.

April, 2006: Google Calendar launches. Any use I had for iCal as a primary repository of my calendaring now goes out the window.

October, 2006: I renew my .Mac account. I’m not entirely sure I am getting enough out of the sync to justify the cost, but Katie’s email account is attached as a sub-account. June, 2007: The iPhone comes out. I buy one the day after release. I finally replace my Sidekick with a phone that can actually sync my address book.

October, 2007: Leopard launches, which features “Back to My Mac”. I finally have some degree of reliable screen sharing between home and the office. I happily renew my .Mac account.

April, 2008: I get an invite to Dropbox. I immediately forget about the existence of iDisk – not that I had ever used it much to begin with.

June, 2008: .Mac relaunches as MobileMe. It is largely terrible for the first few months. I don’t notice much as I’m not using the service – not even on my iPhone for over-the-air contact syncing, which blows out my address book the first time I try it. I get a three month service extension to compensate for the poor service.

January, 2009: I renew my .Mac account. Katie has switched to Gmail at long last, but Back To My Mac is still mostly useful.

June, 2009: iPhone OS 3.0 is released. “Find my iPhone” is added as a feature to MobileMe. I find it neat but ultimately useless, as I could remote wipe through a console at the office. I can now get both my work and personal calendar over the air, reliably. I refer to this as the “holy grail” around the office.

January 2010: I face reality. When you have extremely reliable, robust email from Google, cloud storage with every feature I can imagine from Dropbox, and I’m able to carry my address book with me on my iPhone all the time, I am unable to see any reason to continue with MobileMe. I decline to renew my account.

Narrative aside, there’s a lesson here: if you’re going to provide core internet services, consider the price differential between you and your strongest competitor. If it’s a little, you only need to be a little better.

$100 a year for what feels like a worse product than what’s available for free? Your business model is screwed. Start over, do better.

Going Beyond

On May 3rd of last year, I made a critical decision that I never spoke about here: I began a shutdown of VJ Army and Pop’n Navy, the two Bemani community sites that had been the lifeblood of my web presence since 2004. (No, my blog is not called VJ Army.)

The decision was not a hard one: a lack of time/resources for programming had left both sites in a code stasis for over a year. Bugs weren’t getting fixed, and no relief was in sight. Complicating things was a forum community that was mostly interested in sniping and trolling each other. I no longer felt like a member in my own forums, and that weighed heavily on my conscious. It was a deeply painful failure to keep what had once been a civil, “good” corner of the gaming community from turning toxic. While the sites officially shut down a month later on my birthday (a perverse birthday gift for myself), users were able to export their personal data into a portable XML format until what was supposed to be December 31st, 2009.

IIDX Hardcore For Life

As it turned out, that day I was in Akihabara, playing the very games that I had fallen in love with back in 2003. As my interest in Bemani has waned dramatically over the last few years, it’s not lost on me that as I clicked away and slapped the plastic turntable back and forth, no thoughts passed through my head about recording scores or checking where I was ranked.

The data survived into 2010 until tonight, when I finally pulled the trigger and expunged all the data from my database. So if you hadn’t exported your data yet – I apologize, but you’re too late. I don’t have a copy anymore.

There were countless things I learned from the five years the sites ran: nerdy things about database optimization and PHP’s image libraries; hard fought struggles with moderating communities and building good controls for data review; pointers on staffing a no-profit web site and balancing life versus your projects. Maybe these lessons will surface in other posts over the coming year – maybe they won’t. There is just one on my mind tonight:

The best schools and books and teachers in the world are no comparison to going out and building something that people want to use. Go: dig your hands into the soil (as it were), and create something. Be the president, the support technician, the artist, the lead programmer, the project manager. Take all of the credit and accept all of the blame. I’ve quoted this before, but I can think of nothing more fitting:

Don’t be afraid. If you want to do something, just go ahead and do it, but be prepared to take the blame, to feel the fall. Don’t sit around waiting to be asked, to be given permission. Just get out there and do it.

As I said in the original shutdown notice – it was a great five years, and I wouldn’t have traded it for anything.

Tokyo 2010: Appendix

All Tokyo 2009/2010 Posts

Photos/Videos

Available on Flickr.

Survival Guide

I would not have been able to survive in Tokyo without the following:

TimeOut Guidebooks – extremely polished and well written (Pokemon Center location inaccuracy aside), TimeOut Tokyo City Guide this was our life blood for neighborhood specific maps, subway navigation, general information, critical phrases in Japanese, and address information. Doesn’t cover everything, but covers the major points. Available at most major bookstores.

iPhone ApplicationsHuman Japanese ($10) provides a fantastic introduction to the language, including sentence structure, hiragana/katakana guides, vocabulary lists, and cultural interludes. codefromtokyo’s Japanese ($20) provides a well organized (sometimes redundant) dictionary, including phrases and stroke ordering for kanji. It also includes quick look charts for katakana/hiragana, word list functionality, and JLPT study guides. Both are worth carrying on your iPhone/iPod Touch.

smart.fm – recommended to me a day or two into the trip by longtime friend Andy Livy, smart.fm provides learning goals for most languages and topics through a mostly flash-based learning management system. Lots of social networking integration and good tools means this helped me get the syllabary comprehension a little better very quickly. Wish I had known about this before I left.

Citibank ATMs – while I am not a Citibank customer, they are notable because (a) their Tokyo ATMs are open 24/7, unlike many others and (b) they take American ATM cards, unlike nearly every other ATM around Tokyo. Even our hotel ATM wouldn’t take our card. Find a nearby location, because you may need it in a pinch. While lots of places in Japan take cards, many still don’t. Cash remains king.

Suica – the contactless smart card used by JR Railways (and vending machines and lots of convenience stores), Suica made it painless to ride JR’s trains around everywhere. Foreigners can get a Suica/NEX package deal that represents substantial savings. Look for the blue signage near most train turnstiles – English screens are available if you press the “ENGLISH” button in the top right.

Airport Limousine – the last thing you may want to do when you arrive late at night is try to navigate the train system. Airport Limousine is more than likely going to be able to take you directly to your hotel, for about the same cost as a one-way NEX ticket. Ticket counters are on the first floor of Narita Airport and hard to miss.

Skype – so long as you have a good internet connection available to you, Skype remains the best way to deal with international calling. A number of calls home ended up costing us about $1.50. Load up before you go.

Friends – a thousand thank yous to John Scanlan, Richard Whittaker, Richard Bannister, Andy Livy, Ryan Bayne, and anyone else who sent recommendations and cultural advice my way over the last two weeks.

Tokyo 2010: Finale

Shinagawa, South

Today was the first day since Christmas where I did not have something to see, somewhere to go, or anything to do. The hum of the heater has replaced the drone of aircraft; the distant squeal of the Jersey City lightrail turning the corner has replaced the rushing sound of the JR Yamanote line.

Piled across the kitchen counter are the things we brought back – cute dolls, strange snacks, and a pile of CDs. Our suitcases remain nearby, still mostly full of our clothing and charging cords. They will be unpacked in due time. The fridge has been refilled, the laundry is slowly getting done, and I am mysteriously not jetlagged even in the slightest.

I will not return to work until Wednesday, and while I’m starting to respond to work emails again, for now, I sit contently.

Hachiko Crossing

I have spent over five days in a place that was foreign yet welcoming, busy yet quiet, energetic yet polite.

Takeshita Dori

I have walked through neighborhoods I never thought I would set foot in, wandered without purpose in pedestrian malls, and blended into crowded trains and stores.

Waiting for Gold On To Open

I have inhaled the cloud of smoke in pachinko parlors, downed sake and shochu, seen some really weird things on TV, and inadvertently walked into the adult section of more than one anime store in Akihabara.

And yet it still feels like there is more to do. Even with another week, another month, I wouldn’t have been able to see it all. So we will continue working on our Japanese, keep our eyes peeled for new things to see when we are there, and start plotting for the next trip.

I can’t wait.

(Very special thanks to all of you who left comments, suggestions, questions, and encouragement on my blog, on Twitter, and on Facebook over the last week. It felt like you were there with us.)