I find the Google Notifier to be invaluable, since I don’t get a large enough volume of mail to run a native client while at home. A number of months ago, the rate at which it checked for mail decreased significantly.
Luckily, there is a simple fix:
defaults write com.google.GmailNotifier AutocheckInterval # (where # is the number of minutes between checks)
Just jotting this down so I don’t lose this. Adapted from the original instructions on MacOS X Hints.
In May of 2007, my Xbox 360 suffered from what is commonly referred to as the Red Ring of Death. A series of four posts followed, in which:
Last, my launch Playstation 3 began to routinely crash after 30 minutes of use. This, as far as I can tell, is not a widespread problem – the closest parallel that Sony has is the “Yellow Light of Death”.
(Strangely, my RRoD occurred while playing Crackdown, a free-world adventure game where you play as a crime fighter with superhero powers. My PS3 issues occurred while playing inFamous, a free-world adventure game where you play as a crime fighter with superhero powers. I will not be buying Prototype, largely for the safety of my hardware.)
After the frustration I had dealing with Microsoft – a combination of poor materials, shoddy business practices, and a cavalier attitude towards the customer’s experience – I figured it would be worth documenting whatever hell Sony would put me through. Horror stories are easily found regarding service for launch units, include time frames of “months”, due to Sony no longer manufacturing that exact type of hardware. And given the bile that was spilled regarding the 360′s failures, it would only be fair to hold the PS3 up to the same light.
It was odd to be back in Moscone for my fourth WWDC. I was too busy draining my laptop battery and breaking my fingers for the benefit of my colleagues during the keynote, but now that I’ve had a few hours to digest, here’s some more nuanced thoughts.
E3 has just ended, and if you’ve been reading any of the major gaming blogs this week, you’re probably tired of seeing the same names over and over. Halo. Gran Turismo. Mario. Castlevania. Modern Warfare. Metroid. Metal Gear. Final Fantasy. Wii Sports. Project Natal.
I find that every year, I get far more excited about the titles at E3 that slip by quietly – the niche games, the ones that only get two seconds during a montage on the screen. The games that may not get a formal press release or even much of a mention.
Allow me to point you at some of the things you may have missed at this year’s E3, both good and bad, across all major platforms.