September 2007
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Month September 2007

My Art Direction Is Immaculate

About 5 minutes ago:

Mikey Watson: hurp halo 3
Dan Dickinson: Hurp burp durp
Dan Dickinson: I need to eat my pizza first
Mikey Watson: bullshit
Mikey Watson: eat it on the run, soldier
Dan Dickinson: Not sure if I can. This is some legendary pizza. The stuff of two hands, possibly three.
Mikey Watson: You are a goddamned coward, Marine.
Dan Dickinson: The guy who made it, he’s like some sort of master chef.
Mikey Watson: Sounds like one elite slice.
Mikey Watson: Almost brute-al. Do you grunt when you pick it up, because of its girth?
Dan Dickinson: I’m certainly mauling it.
Mikey Watson: We have to stop this.
Mikey Watson: Finish the slice.
Dan Dickinson: Oh fuck you.

[("Layers")] – Copy That

Prepare for Nick Kroll, Randy & Jason Sklar, and Michael Blieden to blow your mind.

Blank

‘Match Game’s’ Brett Somers dies at 83

I am frequently mocked for my obituary posts. They are frequently about media personalities, particularly those that figured prominently into game shows. I have no good defense to this attack.

With the passing of Brett, the three people who made Match Game what it was are no longer with us. (Richard Dawson, while influential, left the show for the spin-off Family Feud in 1978.)

Somewhere in the afterlife, they’re having one hell of a _________.

Pearl’s Girl

Wikipedia edit #157981580, article Underworld (band):

Underworld *Live* in Central Park – 9-14-07
Bvllets went to the show and officially said that “They kicked his balls to outer space”. This concert appearance completed part of his summer project and allowed him to sleep easier at night. Komo, Bethany and Tim all were in agreement of the degree of the ball kicking. We had fun. Thanks Underworld.

Above, a visual accompaniment to what I’ve now realized is my favorite Underworld song.

All images are licensed under Creative Commons. Lyrics via SongMeanings.

For The Love Of PixelJunk Racers

The first significant pack-in with a video game system was the Atari 2600′s Combat.

Combat is fairly ugly, and has simplistic gameplay. You are a tank (or biplane, or jet). Pressing Up on the joystick moves you forward; pressing Down moves you back; Left and Right turn. The Fire button lives up to its name and fires your cannon. The goal: shoot your opponent before they shoot you.

What made Combat interesting is that it wasn’t merely one game type – which it easily could have been, given the space constraints of the time. Instead, by making slight variations to the rules of the world, Atari crammed twenty-seven different game types in. A mode where bullets reflected off walls, or you had more than one vehicle, or you couldn’t see the walls.

Combat allowed deep variation through slight changes to the environment.

Nearly thirty years later, we arrive at yesterday’s release of PixelJunk Racers, a $6.99 downloadable game on the Playstation Network from PixelJunk.

In a generation full of gorgeous games, PixelJunk Racers is not the prettiest game in the world. IGN dismissed the graphics as “crisp, but unfortunately the backgrounds are horribly bland and static.”

PJR, like Combat, has simplistic controls. You are a car. L2 or R2 are the gas. Left and right on the directional pad change lanes. That’s literally it. Most people will pick it up in about thirty seconds.

PJR becomes interesting for the same reason Combat is: slight changes to the environment provide endless gameplay variations. The game features thirty-two game types that are all created through slight variations to the rules and physics. You’re fast, everyone else is slow – pass as many cars as you can. You’re slow, everyone else is faster – don’t get hit. You’re fast, but slowing down – run into someone else for another energy boost. And so on.

Plenty of games offer customization; it’s easy to give a gamer a bunch of sliders and controls and let the gamers figure them out. Combining these rules in interesting ways should be a challenge for the developers first, and the gamers second. Too many games cop-out and provide laundry lists of options. Developers should strive to provide many varied preset combinations of rules – and if you allow users to define their own, let those combinations be saved and, even better, shared between users.

(PJR, interesting, not only combines the rules of the world into different pre-defined game types, but then combines the different gametypes into sets of three to create pre-defined party modes. Result: party games that stay fresher longer.)

Back to PJR: the game is addictive, challenging, and flat-out fun. Yes, ultimately the mechanics are simple. Yes, the game is made up of slot cars. But isn’t that what we’re all supposed to be into these days – simple, easy to pick-up games? Casual games? PJR finds the balance between the simplistic and the complicated, the shallow and the deep, the meh and the addictive. It can appeal to the hardcore gamer who loves to grind high scores as well as the casual gamer who just wants a quick five minute distraction.

With ten tracks, offline multiplayer for up to seven, online leaderboards, and a progressive tournament mode, you’re looking at a pretty robust game for a very small cost. I highly recommend PixelJunk Racers for anyone with a PS3.

If you’re interested in other deep-variation-through-slight-change games, I invite you to investigate the Halo series (specifically the multiplayer), Airburst Extreme (for variations on a theme), and MLB 07 The Show (the “My Sliders” feature).

Last Train To Astroland

One of my favorite pieces of writing is David Foster Wallace’s collection of short pieces called A Supposedly Fun Thing I’ll Never Do Again. There’s a piece inside it called Getting Away From Already Pretty Much Being Away From It All, a piece that “takes on the vulgarities and excesses of the Illinois State Fair”, if you’re the type to believe Wikipedia. It’s very reflective of the big-city-to-state-fair experience, but there’s one abstract paragraph that I love:

One of the few things I still miss from my Midwest childhood was this weird, deluded but unshakable conviction that everything around me existed all and only *For Me*. Am I the only one who had this queer deep sense as a kid? — that everything exterior to me existed only insofar as it affected me somehow? — that all things were somehow, via some occult adult activity, specially arranged for my benefit? Does anybody else identify with this memory? The child leaves a room, and now everything in that room, once he’s no longer there to see it, melts away into some void of potential or else (my personal childhood theory) is trundled away by occult adults and stored until the child’s reentry into the room recalls it all back into animate service. Was this nuts? It was radically self-centered, of course, this conviction, and more than a little paranoid. Plus the *responsibility* it conferred: if the whole of the world dissolved and resolved each time I blinked, what if my eyes didn’t open?

Astroland

Fact Checking A Call To Fact Check

There was a brief hullabaloo after the iPhone price drop where some strangle Google ads appeared when you search for “iphone price drop”.

This is like salt in the wound for the early adopter while I was initially bummed by the price cut news, this makes it infuriating! I’m a big boy and made the choice to stand in line and have fun with the rest of the faithful on iPhone day. I can handle a price change or even a new product, but for the price to be cut so drastically so quickly and then to have it rubbed in my face like this by Apple is just wrong.

Today, Cory O’Brien over at Didn’t You Hear came clean and admitted to placing the ad allegedly from Apple. Which would have been fine if he didn’t try to pass the buck to the blogs who covered it for “misreporting” and failing to “fact check”:

See how their address is apple.com/store, and mine was store.apple.com? Also, see where their ad is placed? That’s usually a pretty good clue about the source of an ad. Fortunately, some of the various blogs’ commenters picked up on the fact that this was an affiliate ad, and not one placed by Apple, and called it out as such. Unfortunately, many of the blogs themselves did not. Fact checking would have saved me quite a bit of worry in this situation, so my plea to the big boy blogs is this: Keep those journalistic integrities intact, and Check That Fact!

Of course, had Cory done a little more research, he would’ve realized his own “facts” are wrong.

Also, the yellow box that sometimes appears at the top of the page? It has nothing to do with the source of the ad.

While there isn’t a way to ensure top placement, there are certainly some best practices that may well help your ads rise to the top. Really, there are no secrets: these are the same best practices that affect the positioning (or ranking) of your AdWords ads wherever they appear, and they also happen to be the same best practices we wrote about just a few days ago.

Never let the facts stop a badly planned joke.

Paley Center Fall Schedule

I hold three museum memberships within the city; the one I hold most dearly is my membership to the Paley Center for Media, formerly the Museum of Television and Radio. They just announced their fall schedule, and the events are worth looking at.

(Ticket prices are listed with member prices first, and non-member prices second. Ticket on-sale dates differ depending on a few factors, so check the website if you’re interested.)

NYC

Media as News & Views

Includes three seminars: Beyond the Anchor Desk: The Rise of Citizen Journalism , Extraordinary Work: A Conversation with the IWMF Courage in Journalism Honorees, and Truth and the Iraq War: Frank Rich Converses with Television Journalists. Notable panelists and guests include Andrea Mitchell and Dan Rather. Series is $35/60, individual events are $15/25. [link]

Media as Entertainment 1

Includes four seminars: An Evening with Mary Tyler Moore, An Evening with Glenn Close, An Evening with Angela Lansbury, and An Evening with Kyra Sedgwick and The Closer. I don’t think I need to tell you who the guests are. Series is $85/100, individual tickets are $25/35. [link]

Media as Entertainment 2

Includes three seminars: Upright Citizens Brigade, Fun Facts, Top Tens, and Stupid Humans: The Writers of Late Show with David Letterman, and Scrubs: The Farewell Tour. Guests include all four members of the UCB and seemingly all major cast members of Scrubs. Tickets are a steal: $35/60 for series, $15/25 individual. [link]

Docfest

This year’s docfest includes some notables: To Die In Jerusalem, Larry Flynt: The Right to be Left Alone (Larry Flynt appearing for Q&A), and Amazing Journey: The Story of The Who, where Roger Daltrey and Pete Townshend are scheduled to attend the event. Many ticket configurations are available, so check the site. [link]


LA

(Yeah, I don’t live in LA, but I always get jealous at their festival schedule.)

Latino Media

Two events: Gael García Bernal, Diego Luna & Pablo Cruz on Cinema, Politics, and Mexico’s New World View, and Raising Cane: Behind the Scenes. Prices are $25/43 for the series, or $15/25 individually. [link]

Media as Entertainment 1

The most mainstream of the four Entertainment schedules: Two and a Half Men: 100th Episode Celebration , American Masters Premiere: Carol Burnett, Inside the Creative Process: Tom Selleck on Jesse Stone, and ER Celebrates the Big 300!. Series is $50/85, individual tickets are $15/25. [link]

Media as Entertainment 2

Here comes my jealousy: Inside Robot Chicken (Seth and Matt and others to appear), Lovin’ Las Vegas, A Night in Hell’s Kitchen (Gordon Ramsay appearing), and the duality of Scrubs: The Farewell Tour. Series for $50/85, individuals for $15/25. [link]

The Subject Is Media

Just two, and not what I had anticipated: Smoke and Sympathy: A Toast to Mad Men, and Back in Circulation: A Lou Grant Reunion. Can’t go wrong with Ed Asner. $25/43 for both, or $15/25 individually. [link]

Quicksilver: Universal Access and Action

Few applications have energized the Mac community as Quicksilver has, and few developers have been more elusive to speak publicly about it than its creator, Nicholas “Alcor” Jitkoff.

The amount of peer pressure at Google is apparently overwhelming, as Nicholas have given a fantastic 25 minute talk as part of the Google Tech Talks series.

In this talk, we will explore the motivation behind Quicksilver, highlights of its implementation, lessons learned from its design, and the ways it might inform the future of navigation for the desktop and the web.

Quicksilver users/fanatics/zealots should not pass this up.

Other people I know and love who have done Google Tech Talks: Suw Charman’s Does Social Software Have Fangs?, and Merlin Mann’s ridiculously popular Inbox Zero.

Die, Foleo, Die

Palm CEO Ed Colligan announced today that the Palm Foleo is dead:

In the course of the past several months, it has become clear that the right path for Palm is to offer a single, consistent user experience around this new platform design and a single focus for our platform development efforts. To that end, and after careful deliberation, I have decided to cancel the Foleo mobile companion product in its current configuration and focus all of our energies on delivering our next generation platform and the first smartphones that will bring this platform to market. We will, of course, continue to develop products in partnership with Microsoft on the Windows Mobile platform, but from our internal platform development perspective, we will focus on only one.

Kudos to Gruber for nailing the appropriate response:

Everyone knew this thing was a turd except for Palm. Well, it looks like they’ve figured it out — but only after (a) announcing it; (b) blowing millions on developing it; and (c) its original ship date. The sooner you realize a mistake the better, but at this point it’s hard not to see the company as a joke. Credit, though, to Palm CEO Ed Colligan for making the announcement in his own voice on the company weblog, rather than hiding behind a mealy-mouthed press release.