Categories
Debated

The Continuing Saga Of Guitar Hero

There’s a very typical scene played for comedy in movies and cartoons – the one with the typical party or some other big event, and there’s lots of chattering away. Then someone says something remarkably idiotic and/or absurd, and suddenly the conversation dies. This is sometimes accompanied with a record scratch, a string breaking on a musical instrument, or a glass breaking.

During Activision’s earnings report, we got [one of those moments](http://www.gamasutra.com/php-bin/news_index.php?story=14159):

> Asked how the company felt about impending competition by the end of the year, referring to Harmonix and MTV Games’ Rock Band, company officials took a curious stance in saying that it “wasn’t surprising that [the franchise] has attracted imitators” — seeming to imply that Harmonix was somehow now simply imitating the game it had itself helped build.

For those of you who have better uses of your time than following the ins and outs of the music game world, a brief history lesson. Guitar Hero was created in conjunction with four separate companies:

* [Harmonix](http://www.harmonixmusic.com/) programmed the game, building on their expertise of coding games like Frequency, Amplitude, and Karaoke Revolution.
* [RedOctane](http://redoctane.com/) came up with the branding designed the guitar controller, building on their expertise of building third-party controllers for various Bemani games.
* [MTV](http://www.mtv.com/) added their name to it, building on their expertise of attaching their name to things.
* [Activision](http://www.activision.com/) published it, building on a long history of game publishing that stretched back to the 80’s.

After Guitar Hero 2 was released, there was suddenly an effort to gobble up companies. Reasons remain unclear, but [RedOctane was bought out by Activision](http://www.1up.com/do/newsStory?cId=3150604) in May, and a few months later, [MTV bought Harmonix](https://vjarmy.com/archives/2006/09/mtv_to_buy_out_harmonix.php). This left Guitar Hero in an odd place – the franchise resided with Activision/RedOctane, the code with Harmonix/MTV.

Back to the present: this split is starting to be felt in substantial ways.

MTV/Harmonix are now working on a game called [Rock Band](http://www.gamespot.com/news/6168388.html) for the PS3 and 360 (at the very least). The game will still have guitars, but also drums, bass, and vocals. There will be “deep online play”. Original masters of songs from multiple labels will be available. And so on. As this side of the equation was lacking a publisher, EA is on board to publish. Rock Band is scheduled for release this holiday season.

On the RedOctane/Activision side of things, there was no coding team. Activision pulled in Neversoft, known best for the Tony Hawk series. Depending on your views on that series, this is either great news, or a horrible warning of what may be in store. Regardless, Guitar Hero 3 is in development for the PS2, PS3, 360, Wii, and is due out this fall. It too will feature original masters and online play. Video of a beta of the game [appeared online yesterday](http://www.youtube.com/watch?v=053XPMeHWeM), and while it’s mostly the same, purists are already debating the changes to the interface.

—–

To revisit the quote above: Activision reps said it “wasn’t surprising that [Guitar Hero] has attracted imitators”. There are at least three reasons this is hilarious:

To start, not even a year ago, all four of the original companies were still united and working on Guitar Hero II. History is apparently malleable to serve earnings reports.

Next, this is the video game industry – the home of countless ripoffs, copies, and clones. Three words, ladies and gentlemen: bald space marines. To make a remark that you’re not surprised you’ve “attracted imitators” might best be followed up by proclaiming your lack of surprise that candy is delicious.

Finally, speaking of ripoffs, copies, and clones…it may be difficult to remember of a time before Guitar Hero and Rock Band, where there couldn’t possibly have been any music games where you [played a guitar](http://en.wikipedia.org/wiki/GuitarFreaks), or [rocked the drums](http://en.wikipedia.org/wiki/DrumMania). Yes, GH certainly carved their own path into the mainstream, but it owes dues to Konami’s work nearly 10 years ago.

(Sadly, Konami seems to have lost interest in doing Bemani titles in the US – they closed their Hawaiian office last year, and are in the process of merging their two California offices. To my knowledge, the only Bemani title that is in development right now is a DDR title for the Wii.)

Where these series go is anyone’s guess at this point – but it is certainly interesting times to be into music games.

Categories
Debated Puzzled Over

It’s Pronounced “Folly-o”, Right?

Palm today announced the [Foleo](http://www.palm.com/us/products/mobilecompanion/foleo/), possibly the most awkwardly positioned tech product I’ve ever seen. Billed as the “world’s first mobile companion” – which translates to “costs as much as a smartphone but useless without one” – the Foleo is a 10″ sub-laptop that “helps you do more on the go”.

To find this product useful, you seemingly need to meet all of the following criteria:

* Have a smartphone, but be the sort of person who thinks the screen is too small to be really useful.
* Feel like you aren’t carrying enough devices in a day, so much so that a 10″ mini laptop will make you feel like a more complete person.
* Believe that Palm has enough direction to make a device like this work.
* Have $600 to burn – although there’s a $100 mail-in rebate as an “introductory offer”.

They’re advertising the Foleo on three primary aspects: email, attachments, and web. Again, we’re talking $600 for a device that just does those three things.

The marketing text is completely baffling as well. It’s hard to pick just one section that irks me, but:

> It connects wirelessly with your device to let you read and write longer emails and view attachments with ease. Think of it as the big screen and keyboard your smartphone has always wanted.

$600 for the ability to read and write longer emails. $600 to look at attachments. $600 for a big screen and keyboard. $600 for a crippled sub-notebook with 5 hours of battery life.

Palm is in a desperate fight to stay alive at this point. Palm OS has languished horribly, so much so that when I got my Treo at work last year, the only significant different from the Palm V I had back in 2000 was that the Treo had a color display. Worse, the company doesn’t seem to have anyone focused on application design – the Sidekick thrashes it up and down the street for usability. If a company can’t innovate within their own product line in over 6 years, I can’t find any enthusiasm as they try and invent a new class of devices.

If nothing else, Palm has made the iPhone look like a steal.

Jonathan Greene [has more on why this is a bad idea](http://www.atmasphere.net/wp/archives/2007/05/30/palm-foleo-will-be-a-serious-miss).

UPDATE: [NY1’s Tech Beat piece](http://www.ny1.com/ny1/content/index.jsp?stid=101&aid=70214) this morning (Thursday) is on the Foleo; a reporter from CNET really nails it:

“When you do a companion device you start to point out deficiencies in your current device and I think that’s a problem for Palm,” says David Carnoy of CNET.com.

Categories
Disliked Found

RIP, CNR

[NYT](http://www.nytimes.com/2007/05/28/theater/28reilly.html):

> Charles Nelson Reilly, who acted and directed on Broadway but came to be best known for his campy television appearances on talk shows and “Match Game,” died on Friday in Los Angeles. He was 76 and lived in Beverly Hills, Calif.

> The cause was complications of pneumonia, said his partner, Patrick Hughes, who is his only immediate survivor. Mr. Reilly had been ill for more than a year, he said.

Yes, I am still awake at 1:20 in the morning, and I am posting about Charles Nelson Reilly. If you know me at all, this is not a surprising fact.